Jahcoin

Switzerland
On FACEIT since 2017 309 matches tracked 109 matches in 30 days
ELO ▼ 61
2,551
30-day peak: 2,637
Rank EU
#47,149
Switzerland #376 in Switzerland
Last updated:

How does Jahcoin play?

Rating 1.14 (from 259 matches) K/R 0.82 ADR 83.8 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 259 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 63%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (51%).

Headshot rate 28%−23 pp · Ø 51% better than 1%
AWP share of kills 45%+33 pp · Ø 12% better than 99%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 2.9
Knife kills 2 in 309 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 85%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 68x 4K, 7 aces in 253 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.8 utility damage per round and so well below the average (4.2).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 0.8−3.4 · Ø 4.2 better than 1%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.15, Win rate +6 pp
= Stayed the same
K/R at 0.80, Headshots at 28%
▼ Got worse
ADR −4.4, ELO −96

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: June 2026 with 0.95. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −206 ELO
89 matches · 43% win rate
In match 1 of the day −74 ELO
77 matches · 43% win rate
On Sundays −102 ELO, win rate 42%

Jahcoin loses the most ELO on Mirage: −206 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.49 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 57 · Cache

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
43% better than 15%
0.81 better than 76%
84.0 better than 63%
1.12 better than 74%
58% of 409 duels better than 84%
43% of 49 situations better than 66%
Dust 254
48% better than 34%
0.77 better than 61%
80.8 better than 48%
1.14 better than 76%
60% of 193 duels better than 87%
54% of 24 situations better than 85%
Anubis48
54% better than 56%
0.83 better than 85%
82.7 better than 58%
1.17 better than 84%
55% of 197 duels better than 68%
42% of 31 situations better than 58%
Cache40
55% -
0.84 -
85.6 -
1.18-
58% of 222 duels -
50% of 32 situations -
Inferno38
55% better than 49%
0.87 better than 83%
86.1 better than 63%
1.24 better than 84%
55% of 147 duels right on the average
33% of 15 situations better than 38%
Ancient24
42% better than 17%
0.75 right on the average
78.1 better than 31%
0.94 better than 16%
55% of 94 duels better than 68%
15% of 20 situations better than 6%
Nuke12
50% -
0.78 -
85.0 -
1.21-
64% of 44 duels -
57% of 7 situations -
Overpass4
75% -
1.20 -
120.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Jahcoin plays

Across 309 matches Jahcoin averages K/R 0.82 and ADR 83.8; the rating across the 259 rated matches is 1.14. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 28%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 28% headshots. The strongest map is Inferno with a 55% win rate in 38 matches. In 131 of 259 matches the rating was 1.10 or higher (51%), in 67 it was below 0.90. In 253 matches with detailed stats: 68 4Ks and 7 aces. Best month by rating: August 2026 at 1.24. Jahcoin loses the most ELO on Mirage (−206 ELO, win rate 43%). Things go best on Inferno (+59 ELO, win rate 55%). Improved over the last three months: Rating +0.15, Win rate +6 pp. Got weaker: ADR −4.4, ELO −96. Unchanged in recent months: K/R at 0.80, Headshots at 28%. Last 30 days: 109 matches, win rate 53%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.