Jacob-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 2,699 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (11%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average58% headshots and so well above the average (52%).
Impact
WeaknessExactly 3 kills in 2.4% of rounds and so well below the average (4.2%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.65. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97. Last 3 months: 0.94 (at the start 0.93). Well below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 70.4. Last 3 months: 69.6 (at the start 69.5). Well below the average (81.2).
Share of headshot kills
Best month: September 2026 with 62%. Last 3 months: 57% (at the start 59%). Clearly above the average (52%).
Matches won (win rate)
Best month: August 2026 with 62%. Last 3 months: 62% (at the start 63%). Well above the average (51%).
Best month: October 2026 with 2,516. Last 3 months: 2,516 (at the start 2,416).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Jacob- loses the most ELO in match 1 of the day: −24 ELO, 57% win rate
Records and milestones
from recorded matches- Most kills in a match: 26 · Anubis
- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 2.02 · Biome
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How Jacob- plays
Across 69 matches Jacob- averages K/R 0.63, ADR 69.5 and a rating of 0.93. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.5 kills per match with 58% headshots. The strongest map is Nuke with a 74% win rate in 19 matches. In 20 of 69 matches the rating was 1.10 or higher (29%), in 36 it was below 0.90. In 61 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. Jacob- loses the most ELO in match 1 of the day (−24 ELO, win rate 57%). Improved over the last three months: ELO +100. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.94, ADR at 69.6, Win rate at 62%. Last 30 days: 4 matches, win rate 50%, net ELO +45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.