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Jackmon-

Ireland
On FACEIT since 2019 204 matches tracked 41 matches in 30 days
ELO ▲ 65
3,071
30-day peak: 3,135
Rank EU ▲ 1,940 places
#7,210
Ireland #10 in Ireland
30 days · prev. #9,150 · best #5,234
Last updated:

How does Jackmon- play?

Rating 1.02 K/R 0.73 ADR 80.7 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 80%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (54%).

Headshot rate 57%+3 pp · Ø 54% better than 74%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04−0.01 · Ø 1.05 better than 37%
Pistol kills per match 3.0
Knife kills 9 in 204 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.5%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 10%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 16x 4K, 2 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 86%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 72%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +246
= Stayed the same
ADR at 79.2, Headshots at 57%, Win rate at 61%
▼ Got worse
K/R −0.04, Rating −0.06

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −55 ELO
22 matches · 45% win rate
On Inferno −40 ELO
42 matches · 64% win rate
On Wednesdays +7 ELO, win rate 51%

Jackmon- loses the most ELO from match 5 of the day: −55 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 30 · Cache
  3. Highest rating in a match: 2.13 · Cache
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
68% better than 88%
0.78 better than 63%
85.9 better than 70%
1.09 better than 62%
54% of 274 duels better than 60%
50% of 26 situations better than 79%
Cache46
54% better than 30%
0.71 better than 18%
81.0 better than 35%
0.99 better than 15%
50% of 263 duels better than 29%
67% of 21 situations better than 95%
Inferno42
64% better than 56%
0.73 better than 26%
80.0 better than 26%
1.05 better than 28%
59% of 157 duels better than 63%
32% of 25 situations better than 26%
Dust 232
56% better than 54%
0.68 better than 17%
74.1 better than 14%
0.96 better than 17%
47% of 116 duels better than 22%
41% of 17 situations better than 55%
Nuke17
59% better than 57%
0.67 better than 13%
74.5 better than 17%
0.94 better than 13%
42% of 72 duels better than 7%
58% of 12 situations better than 88%
Anubis7
57% -
0.68 -
77.7 -
0.98-
64% of 25 duels -
33% of 3 situations -
Vertigo4
75% -
0.93 -
95.6 -
1.23-
61% of 18 duels -
50% of 2 situations -
Mirage3
0% -
0.77 -
86.1 -
1.10-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Jackmon- plays

Across 204 matches Jackmon- averages K/R 0.73, ADR 80.7 and a rating of 1.02. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Ancient with a 68% win rate in 53 matches. In 78 of 204 matches the rating was 1.10 or higher (38%), in 68 it was below 0.90. In 105 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.17. Jackmon- loses the most ELO from match 5 of the day (−55 ELO, win rate 45%). Things go best on Dust 2 (+68 ELO, win rate 56%). Match no. 1 of the day goes best: 65% win rate, +99 ELO. Improved over the last three months: ELO +246. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 79.2, Headshots at 57%, Win rate at 61%. Last 30 days: 41 matches, win rate 66%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.