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Jackii

United Kingdom
203 matches tracked
ELO
2,494
Peak across recorded matches: 2,769
Rank EU
#58,663
United Kingdom #1,067 in United Kingdom
Last updated:

How does Jackii play?

Rating 0.95 (from 10 matches) K/R 0.65 ADR 75.6 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 203 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 63%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 0.85−0.19 · Ø 1.04 better than 2%
Pistol kills per match 2.2
Knife kills 1 in 203 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.5%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 8%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 16%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 15x 4K, 3 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 22%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +6.1
= Stayed the same
Win rate at 50%, ELO at 2,434
▼ Got worse
Headshots −2 pp

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.69 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −179 ELO
75 matches · 41% win rate
On Anubis −128 ELO
41 matches · 34% win rate
On Wednesdays −105 ELO, win rate 38%

Jackii loses the most ELO from match 5 of the day: −179 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Cache
  2. Longest win streak: 8 wins in a row · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 37 · Ancient

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis41
34% better than 7%
0.64 better than 7%
75.9 better than 22%
0.85 better than 3%
44% of 257 duels better than 13%
27% of 15 situations better than 23%
Mirage39
51% better than 47%
0.64 better than 9%
74.4 better than 18%
0.87 better than 5%
49% of 152 duels better than 35%
45% of 20 situations better than 71%
Dust 238
45% better than 25%
0.61 better than 4%
71.9 better than 10%
0.83 better than 2%
41% of 193 duels better than 7%
56% of 18 situations better than 90%
Ancient37
62% better than 80%
0.69 better than 21%
76.2 better than 21%
0.94 better than 18%
47% of 221 duels better than 24%
46% of 24 situations better than 71%
Inferno17
35% better than 6%
0.62 better than 4%
75.5 better than 19%
0.86 better than 3%
48% of 94 duels better than 25%
60% of 5 situations better than 90%
Cache16
63% better than 76%
0.66 better than 17%
77.2 better than 34%
0.92 better than 16%
50% of 100 duels better than 37%
50% of 4 situations better than 74%
Nuke15
73% better than 93%
0.72 better than 39%
84.2 better than 70%
0.98 better than 31%
46% of 101 duels better than 20%
25% of 4 situations better than 16%

Compared with players on the same level who have at least 15 matches on the map.

How Jackii plays

Across 203 matches Jackii averages K/R 0.65 and ADR 75.6; the rating across the 10 rated matches is 0.95. Most room to improve: K/D at 0.85, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 52% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 39 of 203 matches the rating was 1.10 or higher (19%), in 116 it was below 0.90. In 149 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 0.95. Jackii loses the most ELO from match 5 of the day (−179 ELO, win rate 41%). Things go best in match 4 of the day (+91 ELO, win rate 74%). Match no. 4 of the day goes best: 74% win rate, +91 ELO. Improved over the last three months: K/R +0.05, ADR +6.1. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 50%, ELO at 2,434.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.