Jackiech

Ukraine
On FACEIT since 2020 95 matches tracked 22 matches in 30 days
ELO ▼ 101
2,019
30-day peak: 2,120
Rank EU
#242,673
Ukraine #9,639 in Ukraine
Last updated:

How does Jackiech play?

Rating 1.10 (from 45 matches) K/R 0.79 ADR 90.0 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 45 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 2.7
Knife kills 2 in 95 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 16%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 10x 4K, 1 ace in 45 matches

Utility and deaths

Strength
Nades, flashes and deaths

11.3 utility damage per round and so well above the average (4.2).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 11.3+7.1 · Ø 4.2 better than 99%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 59%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +14 pp, ELO +255
= Stayed the same
ADR at 88.5
▼ Got worse
K/R −0.04, Headshots −4 pp

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −12 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.01 · Dust 2
  3. Reached level 10 · Anubis
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
67% better than 94%
0.93 better than 98%
99.0 better than 97%
1.25 better than 94%
67% of 63 duels better than 98%
47% of 17 situations better than 76%
Inferno14
36% -
0.69 -
87.2 -
0.95-
41% of 22 duels -
0% of 3 situations -
Anubis13
54% -
0.74 -
85.5 -
1.07-
51% of 51 duels -
63% of 8 situations -
Ancient12
42% -
0.80 -
91.7 -
1.00-
56% of 25 duels -
0% of 1 situations -
Cache6
50% -
0.71 -
85.8 -
0.97-
36% of 14 duels -
25% of 4 situations -
Mirage6
33% -
0.73 -
82.4 -
-
-
-
Overpass6
50% -
0.71 -
86.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Jackiech plays

Across 95 matches Jackiech averages K/R 0.79 and ADR 90.0; the rating across the 45 rated matches is 1.10. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 45% headshots. The strongest map is Dust 2 with a 67% win rate in 36 matches. In 23 of 45 matches the rating was 1.10 or higher (51%), in 16 it was below 0.90. In 45 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.34. Things go best in match 1 of the day (+26 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +26 ELO. Improved over the last three months: Win rate +14 pp, ELO +255. Got weaker: K/R −0.04, Headshots −4 pp. Unchanged in recent months: ADR at 88.5. Last 30 days: 22 matches, win rate 55%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.