Jaanooo1

PK
197 matches tracked 37 matches in 30 days
Last updated:

How does Jaanooo1 play?

Rating 1.23 (from 57 matches) K/R 0.81 ADR 86.7 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 86%
Rating spread from 57 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
Multi-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 52%+1 pp better than 56%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 7%−4 pp better than 41%
K/D 1.10+0.07 better than 71%
Pistol kills per match 3.2
Knife kills 1 in 197 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.5%+2.2 pp better than 90%
Rounds with 3K 5.4%+1.3 pp better than 89%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 40x 4K, 3 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.17−0.13 better than 17%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, Win rate +6 pp
= Stayed the same
ADR at 87.4, Headshots at 52%
▼ Got worse
ELO −133

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.82 (at the start 0.77).

Patterns

From the last 197 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −17 ELO
35 matches · 43% wins
In match 2 of the day +30 ELO
38 matches · 47% wins
On Fridays +20 ELO, win rate 45%

Jaanooo1 loses the most ELO on Inferno: −17 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 56 · Nuke

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
58% better than 70%
0.78 better than 68%
83.8 better than 67%
1.27 better than 96%
50% of 204 duels better than 42%
45% of 22 situations better than 71%
Inferno35
43% better than 16%
0.79 better than 72%
86.2 better than 69%
1.02-
53% of 183 duels better than 54%
44% of 18 situations better than 62%
Ancient33
61% better than 79%
0.82 better than 81%
88.1 better than 81%
1.30-
54% of 167 duels better than 66%
50% of 12 situations better than 82%
Mirage33
52% level
0.86 better than 92%
89.7 better than 86%
1.18-
49% of 152 duels better than 35%
61% of 18 situations better than 95%
Anubis20
45% better than 23%
0.84 better than 88%
87.6 better than 82%
1.52-
51% of 80 duels level
44% of 16 situations better than 66%
Nuke19
58% better than 56%
0.81 better than 69%
88.0 better than 72%
1.51-
50% of 105 duels better than 32%
26% of 19 situations better than 24%
Cache6
67% -
0.83 -
88.7 -
1.06-
47% of 15 duels -
14% of 7 situations -
Vertigo3
33% -
0.74 -
75.7 -
0.97-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jaanooo1 plays

Across 197 matches Jaanooo1 averages K/R 0.81 and ADR 86.7; the rating across the 57 rated matches is 1.23. Biggest strength: Rating at 1.23. That is better than 97% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 18.2 kills per match, 52% of them headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 35 of 57 matches the rating was 1.10 or higher (61%), in 8 it was below 0.90. In 136 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: September 2026 at 1.29. Jaanooo1 loses the most ELO on Inferno (−17 ELO, win rate 43%). Things go best on Ancient (+92 ELO, win rate 61%). Improved over the last three months: K/R +0.05, Win rate +6 pp. Got weaker: ELO −133. Unchanged in recent months: ADR at 87.4, Headshots at 52%. Last 30 days: 37 matches, win rate 54%, ELO balance +27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.