J_T

USA
330 matches tracked 136 matches in 30 days
ELO ▼ 26
2,556
30-day peak: 2,822
Rank NA ▲ 436 places
#1,279
US #670 in US
30 days · prev. #1,715 · best #1,279
Last updated:

How does J_T play?

Rating 1.04 (from 320 matches) K/R 0.77 ADR 85.8 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 320 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 21%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 81%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.01−0.02 · Ø 1.03 better than 34%
Pistol kills per match 3.0
Knife kills 5 in 324 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.0%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 35%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 46x 4K, 10 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 21%
Deaths per round 76%+4 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 85.8
▼ Got worse
Win rate −5 pp, ELO −166

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
58 matches · 50% win rate
On Tuesdays −178 ELO, win rate 44%

J_T loses the most ELO on Ancient: −28 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 51 · Dust 2
  3. Highest rating in a match: 2.34 · Overpass

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
53% better than 55%
0.79 better than 70%
87.5 better than 78%
1.07 better than 57%
56% of 633 duels better than 73%
35% of 40 situations better than 41%
Mirage74
45% better than 23%
0.73 better than 41%
82.6 better than 56%
0.99 better than 31%
47% of 426 duels better than 24%
38% of 26 situations right on the average
Anubis65
60% better than 71%
0.75 right on the average
86.3 better than 74%
1.02 better than 41%
52% of 464 duels right on the average
54% of 24 situations better than 83%
Ancient58
50% better than 38%
0.82 better than 79%
89.4 better than 83%
1.09 better than 66%
54% of 314 duels better than 62%
32% of 22 situations better than 33%
Nuke14
43% -
0.66 -
75.9 -
0.92-
48% of 80 duels -
29% of 7 situations -
Cache10
60% -
0.82 -
89.3 -
1.16-
54% of 72 duels -
44% of 9 situations -
Inferno10
40% -
0.63 -
74.2 -
0.83-
47% of 55 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J_T plays

Across 324 matches J_T averages K/R 0.77 and ADR 85.8; the rating across the 320 rated matches is 1.04. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Anubis with a 60% win rate in 65 matches. In 119 of 320 matches the rating was 1.10 or higher (37%), in 120 it was below 0.90. In 228 matches with detailed stats: 46 4Ks and 10 aces. Best month by rating: September 2026 at 1.10. J_T loses the most ELO on Ancient (−28 ELO, win rate 50%). Things go best in match 1 of the day (+282 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +282 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −5 pp, ELO −166. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 85.8. Last 30 days: 136 matches, win rate 52%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.