Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

J_Gucci

Russia
On FACEIT since 2015 259 matches tracked 61 matches in 30 days
ELO ▲ 15
2,941
30-day peak: 2,956
Rank EU
#11,930
Russia #3,475 in Russia
Last updated:

How does J_Gucci play?

Rating 1.04 K/R 0.77 ADR 88.5 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 259 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.6
Knife kills 3 in 259 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 56%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 31x 4K, 1 ace in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 84%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +211
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.05, Rating −0.08, ADR −5.1, Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.74 (at the start 0.79). Just below the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −83 ELO
28 matches · 43% win rate
On Cache −22 ELO
34 matches · 53% win rate
On Mondays +17 ELO, win rate 41%

J_Gucci loses the most ELO in match 4 of the day: −83 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 2.36 · Dust 2
  3. Most kills in a match: 44 · Nuke
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
53% better than 47%
0.78 better than 62%
89.7 better than 83%
1.05 better than 45%
55% of 523 duels better than 66%
35% of 40 situations better than 40%
Nuke53
45% better than 17%
0.78 better than 54%
91.3 better than 84%
1.05 better than 39%
52% of 284 duels better than 44%
32% of 31 situations better than 31%
Cache34
53% better than 40%
0.77 better than 44%
86.4 better than 59%
1.05 better than 31%
58% of 179 duels better than 70%
50% of 16 situations better than 73%
Inferno24
50% better than 24%
0.79 right on the average
92.3 better than 77%
1.10 better than 44%
53% of 135 duels better than 37%
47% of 15 situations better than 68%
Mirage24
46% better than 19%
0.72 better than 34%
81.5 better than 48%
0.98 better than 25%
49% of 114 duels better than 32%
29% of 7 situations better than 21%
Anubis19
26% better than 1%
0.73 better than 40%
83.7 better than 61%
0.96 better than 19%
57% of 86 duels better than 75%
50% of 8 situations better than 76%
Ancient4
25% -
0.66 -
81.0 -
0.89-
33% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J_Gucci plays

Across 259 matches J_Gucci averages K/R 0.77, ADR 88.5 and a rating of 1.04. Biggest strength: Utility damage per round at 5.3, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 53% win rate in 101 matches. In 105 of 259 matches the rating was 1.10 or higher (41%), in 96 it was below 0.90. In 198 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. J_Gucci loses the most ELO in match 4 of the day (−83 ELO, win rate 43%). Things go best on Inferno (+43 ELO, win rate 50%). Improved over the last three months: ELO +211. Got weaker: K/R −0.05, Rating −0.08, ADR −5.1, Headshots −6 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 61 matches, win rate 46%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.