J_1311_F

Uzbekistan
On FACEIT since 2026 105 matches tracked 41 matches in 30 days
ELO ▲ 107
2,191
30-day peak: 2,191
Rank EU
#147,828
Uzbekistan #784 in Uzbekistan
Last updated:

How does J_1311_F play?

Rating 1.16 K/R 0.83 ADR 89.6 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 105 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.19+0.16 · Ø 1.03 better than 90%
Pistol kills per match 2.9
Knife kills 10 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 87%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 21x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 81%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +435
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −6.3, Headshots −7 pp, Win rate −9 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
28 matches · 50% win rate
In match 3 of the day −25 ELO
21 matches · 43% win rate

J_1311_F loses the most ELO on Dust 2: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Ancient
  4. Longest win streak: 5 wins in a row · Nuke
  5. Highest rating in a match: 2.59 · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 34%
0.90 better than 95%
94.4 better than 94%
1.28 better than 96%
58% of 204 duels better than 84%
50% of 30 situations better than 82%
Dust 228
50% better than 43%
0.76 better than 62%
83.5 better than 65%
1.04 better than 54%
51% of 142 duels right on the average
44% of 16 situations better than 68%
Ancient16
63% better than 86%
0.85 better than 91%
94.8 better than 95%
1.18 better than 91%
63% of 67 duels better than 96%
57% of 7 situations better than 89%
Anubis9
56% -
0.74 -
79.8 -
1.04-
58% of 33 duels -
25% of 4 situations -
Nuke8
63% -
0.79 -
86.7 -
1.09-
41% of 29 duels -
25% of 4 situations -
Cache4
25% -
0.91 -
96.5 -
1.24-
57% of 21 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J_1311_F plays

Across 105 matches J_1311_F averages K/R 0.83, ADR 89.6 and a rating of 1.16. Biggest strength: K/D at 1.19, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 46% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 59 of 105 matches the rating was 1.10 or higher (56%), in 23 it was below 0.90. In 81 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.20. J_1311_F loses the most ELO on Dust 2 (−25 ELO, win rate 50%). Things go best on Mirage (+50 ELO, win rate 47%). Match no. 1 of the day goes best: 66% win rate, +2 ELO. Improved over the last three months: ELO +435. Got weaker: K/R −0.05, Rating −0.05, ADR −6.3, Headshots −7 pp, Win rate −9 pp. Last 30 days: 41 matches, win rate 54%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.