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JZX

Russia
On FACEIT since 2019 360 matches tracked 91 matches in 30 days
ELO ▼ 25
2,778
30-day peak: 2,917
Rank EU
#21,517
Russia #6,150 in Russia
Last updated:

How does JZX play?

Rating 1.03 (from 358 matches) K/R 0.74 ADR 81.3 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 358 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 25%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.9 from the last 358
Knife kills 4 in 358 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 55x 4K, 10 aces in 281 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +9.3, Win rate +3 pp
= Stayed the same
Headshots at 50%, ELO at 2,778
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.75).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −384 ELO
98 matches · 43% win rate
On Nuke −256 ELO
53 matches · 40% win rate
Between 12:00 and 18:00 −426 ELO, win rate 42%
On Mondays −111 ELO, win rate 37%

JZX loses the most ELO from match 5 of the day: −384 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Anubis
  2. Most kills in a match: 57 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
46% better than 20%
0.71 better than 29%
78.7 better than 34%
0.98 better than 25%
49% of 666 duels better than 32%
42% of 59 situations better than 61%
Dust 2103
58% better than 67%
0.77 better than 58%
85.4 better than 67%
1.09 better than 59%
54% of 532 duels better than 61%
38% of 53 situations right on the average
Nuke53
40% better than 9%
0.73 better than 31%
80.2 better than 35%
0.99 better than 23%
48% of 279 duels better than 22%
40% of 20 situations right on the average
Anubis26
46% better than 23%
0.81 better than 76%
87.0 better than 76%
1.13 better than 74%
61% of 99 duels better than 90%
39% of 23 situations better than 51%
Ancient22
45% better than 23%
0.77 better than 56%
78.4 better than 30%
1.09 better than 61%
54% of 82 duels better than 60%
38% of 13 situations right on the average
Inferno11
27% -
0.58 -
66.7 -
0.79-
53% of 51 duels -
29% of 7 situations -
Cache8
63% -
0.84 -
89.3 -
1.19-
55% of 49 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JZX plays

Across 360 matches JZX averages K/R 0.74 and ADR 81.3; the rating across the 358 rated matches is 1.03. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 58% win rate in 103 matches. In 145 of 358 matches the rating was 1.10 or higher (41%), in 133 it was below 0.90. In 281 matches with detailed stats: 55 4Ks and 10 aces. Best month by rating: November 2026 at 1.17. JZX loses the most ELO from match 5 of the day (−384 ELO, win rate 43%). Things go best in match 2 of the day (+4 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +4 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +9.3, Win rate +3 pp. Unchanged in recent months: Headshots at 50%, ELO at 2,778. Last 30 days: 91 matches, win rate 51%, net ELO −165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.