JWH

South Korea
On FACEIT since 2019 282 matches tracked 72 matches in 30 days
ELO ▲ 48
2,345
30-day peak: 2,345
Rank SEA ▼ 147 places
#2,038
South Korea #99 in South Korea
30 days · prev. #1,891 · best #1,807
Last updated:

How does JWH play?

Rating 1.12 (from 256 matches) K/R 0.78 ADR 81.0 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 256 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.2
Knife kills 6 in 282 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 55%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 46x 4K, 1 ace in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 15%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 34%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +168
= Stayed the same
K/R at 0.78, ADR at 80.4
▼ Got worse
Rating −0.05, Headshots −3 pp, Win rate −8 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
106 matches · 55% win rate
On Ancient −49 ELO
44 matches · 41% win rate
On Dust 2 −46 ELO
81 matches · 56% win rate

JWH loses the most ELO on Mirage: −99 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.25 · Ancient
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
55% better than 61%
0.79 better than 72%
81.0 better than 51%
1.12 better than 77%
61% of 419 duels better than 94%
35% of 84 situations better than 39%
Dust 281
56% better than 66%
0.82 better than 82%
82.5 better than 59%
1.19 better than 88%
57% of 272 duels better than 78%
37% of 71 situations better than 47%
Ancient44
41% better than 18%
0.78 better than 66%
81.4 better than 50%
1.11 better than 74%
54% of 168 duels better than 64%
28% of 36 situations better than 26%
Inferno22
59% better than 62%
0.68 better than 18%
73.8 better than 15%
0.99 better than 27%
52% of 54 duels better than 39%
33% of 6 situations better than 37%
Anubis21
24% better than 1%
0.76 better than 59%
79.6 better than 40%
1.07 better than 61%
46% of 39 duels better than 20%
40% of 15 situations better than 57%
Cache4
25% -
0.79 -
87.8 -
1.04-
60% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JWH plays

Across 282 matches JWH averages K/R 0.78 and ADR 81.0; the rating across the 256 rated matches is 1.12. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 54% headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 127 of 256 matches the rating was 1.10 or higher (50%), in 70 it was below 0.90. In 182 matches with detailed stats: 46 4Ks and 1 ace. Best month by rating: June 2026 at 1.17. JWH loses the most ELO on Mirage (−99 ELO, win rate 55%). Things go best in match 3 of the day (+23 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +23 ELO. Improved over the last three months: ELO +168. Got weaker: Rating −0.05, Headshots −3 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.78, ADR at 80.4. Last 30 days: 72 matches, win rate 40%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.