JUS6

Finland
256 matches tracked
Last updated:

How does JUS6 play?

Rating 1.24 (from 2 matches) K/R 0.69 ADR 72.3 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.24
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 83%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.2−0.4 better than 11%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−12 pp better than 4%
AWP share of kills 40%+29 pp better than 99%
K/D 1.00−0.03 better than 34%
Pistol kills per match 2.6
Knife kills 5 in 256 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.0%−1.3 pp better than 15%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.1−0.2 better than 23%
4Ks and aces 27x 4K, 2 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 47%
Utility damage per round 2.6−1.5 better than 10%
Enemies flashed per round 0.29−0.01 better than 48%
Rounds with a death 69%−3.0 pp better than 78%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.69, ADR at 71.9
▼ Got worse
Win rate −5 pp, ELO −433

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.69 (at the start 0.72).

Patterns

From the last 256 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −84 ELO
20 matches · 35% wins
On Cache −76 ELO
38 matches · 55% wins
On Inferno −53 ELO
22 matches · 32% wins

JUS6 loses the most ELO on Ancient: −84 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.98 · Nuke
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
48% better than 35%
0.68 better than 20%
70.5 better than 6%
-
54% of 281 duels better than 64%
56% of 27 situations better than 89%
Nuke47
74% better than 94%
0.70 better than 18%
73.1 better than 10%
1.24–
55% of 240 duels better than 61%
48% of 29 situations better than 71%
Dust 240
53% level
0.75 better than 55%
80.6 better than 50%
-
57% of 251 duels better than 79%
47% of 19 situations better than 74%
Cache38
55% –
0.68 –
70.7 –
-
50% of 200 duels –
36% of 22 situations –
Anubis37
57% better than 66%
0.68 better than 20%
71.9 better than 9%
-
45% of 188 duels better than 14%
58% of 19 situations better than 90%
Inferno22
32% better than 3%
0.62 better than 3%
66.2 better than 1%
-
50% of 115 duels better than 35%
44% of 9 situations better than 64%
Ancient20
35% better than 7%
0.70 better than 28%
69.6 better than 4%
-
48% of 86 duels better than 29%
44% of 16 situations better than 67%

Compared with players on the same level who have at least 15 matches on the map.

How JUS6 plays

Across 256 matches JUS6 averages K/R 0.69 and ADR 72.3; the rating across the 2 rated matches is 1.24. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 10. Most room to improve: Headshot rate at 39%. That is better than only 4% of players on level 10. On average 14.7 kills per match, 39% of them headshots. The strongest map is Nuke with a 74% win rate in 47 matches. In 194 matches with detailed stats: 27 4Ks and 2 aces. JUS6 loses the most ELO on Ancient (−84 ELO, win rate 35%). Things go best on Nuke (+128 ELO, win rate 74%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −5 pp, ELO −433. Unchanged in recent months: K/R at 0.69, ADR at 71.9. Last 30 days: 5 matches, win rate 60%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.