JUNGLEBOBO

Denmark
On FACEIT since 2015 204 matches tracked 72 matches in 30 days
Last updated:

How does JUNGLEBOBO play?

Rating 0.98 (from 190 matches) K/R 0.67 ADR 76.0 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 190 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 46%−4 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 94%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.95−0.05 · Ø 1.00 better than 17%
Pistol kills per match 2.7
Knife kills 2 in 204 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 10%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 24x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 93%
Enemies flashed per round 0.55+0.25 · Ø 0.30 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether JUNGLEBOBO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.73
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −132 ELO
47 matches · 47% win rate
On Dust 2 −92 ELO
51 matches · 53% win rate
On Fridays +2 ELO, win rate 50%

JUNGLEBOBO loses the most ELO in match 2 of the day: −132 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
53% better than 57%
0.68 better than 23%
75.2 better than 23%
1.01 better than 41%
40% of 190 duels better than 5%
32% of 25 situations better than 32%
Inferno37
59% better than 64%
0.69 better than 23%
76.7 better than 22%
1.00 better than 29%
52% of 139 duels better than 38%
27% of 15 situations better than 24%
Nuke29
48% better than 28%
0.67 better than 16%
78.0 better than 36%
0.94 better than 18%
46% of 137 duels better than 18%
43% of 14 situations better than 63%
Mirage22
64% better than 88%
0.67 better than 18%
77.1 better than 30%
0.97 better than 27%
49% of 94 duels better than 37%
20% of 15 situations better than 8%
Cache21
57% -
0.60 -
73.3 -
0.88-
46% of 74 duels -
40% of 10 situations -
Anubis18
56% better than 62%
0.71 better than 33%
78.6 better than 36%
1.00 better than 36%
53% of 58 duels better than 57%
42% of 12 situations better than 56%
Ancient17
59% better than 75%
0.65 better than 10%
73.7 better than 12%
0.95 better than 22%
47% of 68 duels better than 26%
38% of 8 situations right on the average
Overpass5
60% -
0.64 -
76.8 -
0.97-
56% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JUNGLEBOBO plays

Across 204 matches JUNGLEBOBO averages K/R 0.67 and ADR 76.0; the rating across the 190 rated matches is 0.98. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 60% headshots. The strongest map is Mirage with a 64% win rate in 22 matches. In 64 of 190 matches the rating was 1.10 or higher (34%), in 77 it was below 0.90. In 109 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. JUNGLEBOBO loses the most ELO in match 2 of the day (−132 ELO, win rate 47%). Things go best on Mirage (+80 ELO, win rate 64%). From match no. 5 of the day on, things go best: 61% win rate, −83 ELO. Last 30 days: 72 matches, win rate 56%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.