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JTrops

USA
On FACEIT since 2017 315 matches tracked 66 matches in 30 days
ELO ▲ 96
3,136
30-day peak: 3,170
Rank NA ▲ 104 places
#166
USA #126 in USA
30 days · prev. #270 · best #152
Last updated:

How does JTrops play?

Rating 1.21 (from 300 matches) K/R 0.83 ADR 85.6 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 300 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.27+0.22 · Ø 1.05 better than 92%
Pistol kills per match 2.9
Knife kills 13 in 315 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 88%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 84%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 70x 4K, 11 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 43%+10 pp · Ø 33% better than 96%
Utility damage per round 4.6+0.8 · Ø 3.8 better than 73%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.1, Win rate +10 pp, ELO +478
= Stayed the same
Headshots at 42%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.85 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −142 ELO
29 matches · 34% win rate
In match 2 of the day −76 ELO
79 matches · 47% win rate
Between 18:00 and 24:00 −92 ELO, win rate 50%
On Sundays −143 ELO, win rate 46%

JTrops loses the most ELO on Dust 2: −142 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.10 · Dust 2
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 42 · Cache
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis73
63% better than 75%
0.83 better than 82%
84.2 better than 64%
1.21 better than 88%
60% of 302 duels better than 86%
44% of 45 situations better than 66%
Ancient52
58% better than 60%
0.83 better than 81%
87.9 better than 77%
1.17 better than 83%
55% of 247 duels better than 66%
39% of 23 situations better than 52%
Nuke49
67% better than 80%
0.85 better than 82%
86.8 better than 72%
1.24 better than 88%
60% of 273 duels better than 81%
39% of 33 situations better than 50%
Cache41
54% better than 31%
0.82 better than 66%
89.0 better than 71%
1.21 better than 76%
57% of 196 duels better than 64%
53% of 30 situations better than 79%
Inferno37
57% better than 37%
0.85 better than 72%
83.6 better than 42%
1.24 better than 75%
66% of 172 duels better than 90%
37% of 19 situations better than 40%
Dust 229
34% better than 3%
0.86 better than 88%
87.6 better than 75%
1.30 better than 95%
63% of 128 duels better than 93%
29% of 17 situations better than 22%
Mirage29
55% right on the average
0.76 right on the average
77.5 better than 27%
1.16 better than 79%
56% of 124 duels better than 71%
54% of 13 situations better than 88%
Vertigo4
50% -
0.90 -
89.4 -
1.24-
43% of 21 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JTrops plays

Across 315 matches JTrops averages K/R 0.83 and ADR 85.6; the rating across the 300 rated matches is 1.21. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 18.3 kills per match with 42% headshots. The strongest map is Nuke with a 67% win rate in 49 matches. In 180 of 300 matches the rating was 1.10 or higher (60%), in 59 it was below 0.90. In 268 matches with detailed stats: 70 4Ks and 11 aces. Best month by rating: November 2026 at 1.30. JTrops loses the most ELO on Dust 2 (−142 ELO, win rate 34%). Things go best on Nuke (+220 ELO, win rate 67%). From match no. 5 of the day on, things go best: 65% win rate, +174 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.1, Win rate +10 pp, ELO +478. Unchanged in recent months: Headshots at 42%. Last 30 days: 66 matches, win rate 62%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.