JToxic

Lithuania
102 matches tracked
Last updated:

How does JToxic play?

Rating 1.01 K/R 0.72 ADR 81.3 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherEntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 54%+3 pp · Ø 51% better than 68%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 96%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.5
Knife kills 3 in 102 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.5%).

2K rounds 9.9%−3.6 pp · Ø 13.5% better than 1%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 49%
MVPs per match 2.7+0.4 · Ø 2.3 better than 80%
4Ks and aces 2x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 13%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +11 pp, ELO +213
= Stayed the same
K/R at 0.71, Rating at 1.02, Headshots at 50%
▼ Got worse
ADR −7.1

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +60 ELO
28 matches · 50% win rate

JToxic loses the most ELO in match 2 of the day: +60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 1.92 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
60% better than 80%
0.72 better than 35%
80.2 better than 43%
1.02 better than 41%
52% of 82 duels right on the average
33% of 6 situations better than 36%
Anubis19
42% better than 16%
0.71 better than 30%
81.7 better than 50%
0.96 better than 19%
55% of 105 duels better than 64%
36% of 11 situations better than 43%
Dust 219
58% better than 72%
0.72 better than 34%
80.8 better than 46%
0.97 better than 22%
51% of 80 duels better than 46%
20% of 10 situations better than 8%
Ancient18
61% better than 75%
0.69 better than 21%
78.2 better than 29%
0.99 better than 30%
40% of 102 duels better than 4%
54% of 13 situations better than 85%
Inferno11
73% -
0.79 -
91.2 -
1.11-
62% of 53 duels -
0% of 2 situations -
Nuke7
57% -
0.70 -
81.5 -
0.99-
48% of 33 duels -
60% of 5 situations -
Cache4
50% -
0.84 -
82.5 -
1.20-
42% of 12 duels -
100% of 1 situations -
Aim_rats3
67% -
0.56 -
59.9 -
0.92-
56% of 70 duels -
56% of 70 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JToxic plays

Across 102 matches JToxic averages K/R 0.72, ADR 81.3 and a rating of 1.01. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 36 of 102 matches the rating was 1.10 or higher (35%), in 41 it was below 0.90. In 24 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.03. JToxic loses the most ELO in match 2 of the day (+60 ELO, win rate 50%). Things go best in match 1 of the day (+60 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +60 ELO. Improved over the last three months: Win rate +11 pp, ELO +213. Got weaker: ADR −7.1. Unchanged in recent months: K/R at 0.71, Rating at 1.02, Headshots at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.