JT_Dolphin

Spain
On FACEIT since 2022 116 matches tracked 67 matches in 30 days
Last updated:

How does JT_Dolphin play?

Rating 1.00 K/R 0.72 ADR 77.1 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 116 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 2.4
Zeus kills1 in 116 matches
Knife kills 2 in 116 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 46%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 16x 4K, 0 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 90%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether JT_Dolphin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOctNov

Best month: September 2026 with 0.78.

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −148 ELO
37 matches · 49% win rate
In match 2 of the day +52 ELO
28 matches · 46% win rate
On Saturdays −29 ELO, win rate 48%

JT_Dolphin loses the most ELO on Mirage: −148 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Mirage
  3. Most kills in a match: 44 · Nuke
  4. Highest rating in a match: 1.82 · Anubis
  5. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 39%
0.73 better than 45%
76.8 better than 29%
0.99 better than 37%
56% of 135 duels better than 77%
36% of 22 situations better than 43%
Ancient30
57% better than 70%
0.73 better than 43%
80.7 better than 46%
1.02 better than 46%
64% of 96 duels better than 97%
43% of 21 situations better than 61%
Anubis25
52% better than 49%
0.68 better than 21%
69.9 better than 5%
0.96 better than 27%
50% of 76 duels better than 41%
50% of 14 situations better than 81%
Inferno11
64% -
0.72 -
81.4 -
1.00-
48% of 33 duels -
50% of 4 situations -
Nuke8
63% -
0.77 -
81.8 -
1.08-
60% of 42 duels -
33% of 9 situations -
Cache5
60% -
0.74 -
75.3 -
1.03-
50% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JT_Dolphin plays

Across 116 matches JT_Dolphin averages K/R 0.72, ADR 77.1 and a rating of 1.00. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 47% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 45 of 116 matches the rating was 1.10 or higher (39%), in 50 it was below 0.90. In 116 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. JT_Dolphin loses the most ELO on Mirage (−148 ELO, win rate 49%). Things go best in match 3 of the day (+64 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +64 ELO. Last 30 days: 67 matches, win rate 55%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.