JTZ

Slovenia
On FACEIT since 2018 222 matches tracked 48 matches in 30 days
ELO ▼ 43
2,326
30-day peak: 2,369
Rank EU
#96,323
Slovenia #129 in Slovenia
Last updated:

How does JTZ play?

Rating 1.10 K/R 0.79 ADR 86.1 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 222 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 9%−3 pp · Ø 12% better than 48%
K/D 1.12+0.09 · Ø 1.03 better than 75%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 3 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +9.0
= Stayed the same
Headshots at 49%, Win rate at 47%
▼ Got worse
ELO −60

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.85 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
23 matches · 30% win rate
On Mondays −56 ELO, win rate 41%

JTZ loses the most ELO in match 4 of the day: ±0 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Anubis
  2. Most kills in a match: 49 · Nuke
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
48% better than 35%
0.83 better than 83%
88.5 better than 81%
1.16 better than 82%
56% of 256 duels better than 75%
35% of 48 situations better than 41%
Anubis62
53% right on the average
0.80 better than 75%
85.2 better than 71%
1.13 better than 77%
50% of 174 duels better than 41%
38% of 45 situations right on the average
Ancient37
32% better than 4%
0.73 better than 41%
82.2 better than 51%
0.94 better than 18%
50% of 133 duels better than 41%
17% of 18 situations better than 7%
Mirage22
50% better than 42%
0.78 better than 66%
87.9 better than 80%
1.07 better than 60%
49% of 102 duels better than 34%
33% of 18 situations better than 35%
Nuke16
63% better than 73%
0.83 better than 81%
86.1 better than 70%
1.18 better than 86%
57% of 53 duels better than 73%
35% of 17 situations better than 42%
Inferno11
36% -
0.74 -
84.4 -
1.03-
38% of 42 duels -
40% of 5 situations -
Cache4
25% -
0.85 -
95.1 -
1.09-
33% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JTZ plays

Across 222 matches JTZ averages K/R 0.79, ADR 86.1 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 86.1, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 49% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 104 of 222 matches the rating was 1.10 or higher (47%), in 65 it was below 0.90. In 164 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: November 2026 at 1.25. JTZ loses the most ELO in match 4 of the day (±0 ELO, win rate 30%). Things go best on Dust 2 (+114 ELO, win rate 48%). Improved over the last three months: K/R +0.10, Rating +0.13, ADR +9.0. Got weaker: ELO −60. Unchanged in recent months: Headshots at 49%, Win rate at 47%. Last 30 days: 48 matches, win rate 42%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.