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JTT__

Finland
On FACEIT since 2015 213 matches tracked 37 matches in 30 days
ELO ▲ 76
2,227
30-day peak: 2,227
Rank EU
#134,433
Finland #3,493 in Finland
Last updated:

How does JTT__ play?

Rating 0.92 K/R 0.67 ADR 74.6 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 213 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 78%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 13%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 20x 4K, 2 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 46%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 57%, Win rate at 53%, ELO at 2,227
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.8

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: June 2026 with 0.74. Last 3 months: 0.64 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
55 matches · 49% win rate
On Mirage −13 ELO
21 matches · 38% win rate
Between 12:00 and 18:00 +8 ELO, win rate 49%
On Fridays −29 ELO, win rate 42%

JTT__ loses the most ELO on Ancient: −75 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.00 · Mirage
  4. Reached level 10 · Nuke
  5. Most kills in a match: 39 · Inferno

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
49% better than 40%
0.64 better than 8%
71.2 better than 7%
0.87 better than 6%
48% of 293 duels better than 32%
25% of 20 situations better than 18%
Cache38
74% better than 94%
0.68 better than 25%
74.1 better than 22%
0.96 better than 29%
54% of 163 duels better than 60%
50% of 12 situations better than 76%
Nuke36
44% better than 16%
0.69 better than 22%
78.4 better than 35%
0.94 better than 14%
50% of 255 duels better than 38%
46% of 13 situations better than 72%
Anubis34
68% better than 92%
0.71 better than 33%
78.6 better than 36%
0.97 better than 26%
47% of 180 duels better than 27%
75% of 12 situations better than 99%
Mirage21
38% better than 9%
0.67 better than 18%
74.3 better than 18%
0.90 better than 11%
42% of 113 duels better than 8%
57% of 7 situations better than 91%
Inferno14
57% -
0.77 -
77.7 -
1.10-
51% of 68 duels -
0% of 3 situations -
Dust 210
20% -
0.61 -
72.0 -
0.81-
43% of 54 duels -
100% of 1 situations -
Vertigo5
60% -
0.46 -
54.9 -
0.61-
46% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JTT__ plays

Across 213 matches JTT__ averages K/R 0.67, ADR 74.6 and a rating of 0.92. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.90, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 56% headshots. The strongest map is Cache with a 74% win rate in 38 matches. In 62 of 213 matches the rating was 1.10 or higher (29%), in 103 it was below 0.90. In 138 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: June 2026 at 1.02. JTT__ loses the most ELO on Ancient (−75 ELO, win rate 49%). Things go best on Anubis (+179 ELO, win rate 68%). Match no. 4 of the day goes best: 59% win rate, +112 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −5.8. Unchanged in recent months: Headshots at 57%, Win rate at 53%, ELO at 2,227. Last 30 days: 37 matches, win rate 54%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.