JP09

Brazil
197 matches tracked 61 matches in 30 days
Last updated:

How does JP09 play?

Rating 0.97 K/R 0.69 ADR 77.7 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 197 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 46%−4 pp · Ø 50% better than 27%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 67%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 36%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 65%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (44%).

Headshot rate 34%−10 pp · Ø 44% better than 6%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.2
Knife kills 2 in 197 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.4%−0.4 pp · Ø 12.8% better than 42%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 41%
MVPs per match 2.0−0.2 · Ø 2.2 better than 41%
4Ks and aces 21x 4K, 3 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 40%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.22−0.02 · Ø 0.24 better than 43%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 5 average
Whether JP09 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 197 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −39 ELO
29 matches · 59% win rate
On Anubis −26 ELO
23 matches · 26% win rate
Between 12:00 and 18:00 −4 ELO, win rate 38%
On Mondays ±0 ELO, win rate 39%

JP09 loses the most ELO on Inferno: −39 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 1.98 · Nuke

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
52% better than 56%
0.71 better than 55%
78.8 better than 54%
0.99 better than 56%
51% of 171 duels better than 63%
35% of 26 situations better than 42%
Mirage44
52% better than 61%
0.68 better than 38%
77.3 better than 45%
0.96 better than 47%
43% of 133 duels better than 18%
53% of 34 situations better than 86%
Ancient37
43% better than 23%
0.67 better than 30%
78.2 better than 48%
0.91 better than 28%
46% of 136 duels better than 33%
42% of 26 situations better than 62%
Inferno29
59% better than 80%
0.72 better than 66%
77.1 better than 51%
1.01 better than 68%
49% of 104 duels right on the average
15% of 20 situations better than 11%
Anubis23
26% better than 2%
0.64 better than 18%
72.8 better than 19%
0.89 better than 21%
34% of 65 duels better than 1%
35% of 23 situations better than 49%
Nuke11
45% -
0.81 -
82.6 -
1.12-
56% of 34 duels -
57% of 7 situations -
Cache7
57% -
0.61 -
80.6 -
0.89-
48% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JP09 plays

Across 197 matches JP09 averages K/R 0.69, ADR 77.7 and a rating of 0.97. Biggest strength: Deaths per round at just 71% (lower is better), better than 81% of level 5 players. Most room to improve: Headshot rate at 34%, better than only 6% of level 5 players. Averages 15.3 kills per match with 34% headshots. The strongest map is Inferno with a 59% win rate in 29 matches. In 60 of 197 matches the rating was 1.10 or higher (30%), in 83 it was below 0.90. In 197 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. JP09 loses the most ELO on Inferno (−39 ELO, win rate 59%). Things go best on Ancient (+6 ELO, win rate 43%). Match no. 1 of the day goes best: 61% win rate, +4 ELO. Last 30 days: 61 matches, win rate 48%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.