JP-ots

CV
84 matches tracked
ELO
2,148
Peak across the last 84 matches: 2,214
Rank SEA ▼ 951 places
#3,723
CV #4 in CV
30 days · prev. #2,772 · best #2,768
Last updated:

How does JP-ots play?

Rating 1.08 K/R 0.75 ADR 83.1 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 84 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 48%−2 pp · Ø 50% better than 40%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.12+0.10 · Ø 1.02 better than 81%
Pistol kills per match 2.9
Knife kills 1 in 84 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 57%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 23%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 58%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.14, ADR −11.4, Win rate −5 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.72 (at the start 0.84). Just below the average (0.73).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
22 matches · 59% win rate

JP-ots loses the most ELO on Dust 2: −25 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 1.85 · Nuke

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
59% better than 76%
0.73 better than 47%
82.0 better than 58%
1.03 right on the average
57% of 76 duels better than 81%
38% of 8 situations right on the average
Mirage22
45% better than 27%
0.76 better than 63%
84.4 better than 71%
1.09 better than 72%
41% of 86 duels better than 7%
28% of 18 situations better than 22%
Ancient14
50% -
0.74 -
86.4 -
1.01-
49% of 47 duels -
67% of 12 situations -
Cache11
73% -
0.78 -
81.8 -
1.14-
48% of 56 duels -
63% of 8 situations -
Inferno9
56% -
0.72 -
74.5 -
1.06-
48% of 25 duels -
0% of 4 situations -
Nuke3
33% -
0.83 -
91.8 -
1.20-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JP-ots plays

Across 84 matches JP-ots averages K/R 0.75, ADR 83.1 and a rating of 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 42 of 84 matches the rating was 1.10 or higher (50%), in 24 it was below 0.90. In 52 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.21. JP-ots loses the most ELO on Dust 2 (−25 ELO, win rate 59%). Things go best on Mirage (+25 ELO, win rate 45%). Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.12, Rating −0.14, ADR −11.4, Win rate −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.