JOnMissWitty

Germany
128 matches tracked
Last updated:

How does JOnMissWitty play?

Rating 0.91 K/R 0.68 ADR 70.9 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 128 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most
Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.98).

Headshot rate 50%+2 pp · Ø 48% better than 60%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 0.88−0.10 · Ø 0.98 better than 8%
Pistol kills per match 2.9
Knife kills 12 in 128 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 19%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 15x 4K, 0 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 72%
Deaths per round 77%+4 pp · Ø 73% better than 6%

Progress

One value per month, dashed line is the level 9 average
Whether JOnMissWitty is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
26 matches · 50% win rate
On Dust 2 −28 ELO
27 matches · 41% win rate
Between 18:00 and 24:00 −56 ELO, win rate 37%

JOnMissWitty loses the most ELO on Ancient: −51 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Ancient
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 4 wins in a row · Vertigo

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
48% better than 41%
0.71 better than 41%
75.5 better than 29%
0.96 better than 32%
50% of 169 duels right on the average
31% of 16 situations better than 31%
Dust 227
41% better than 17%
0.63 better than 9%
66.7 better than 3%
0.84 better than 4%
47% of 124 duels better than 30%
50% of 16 situations better than 81%
Ancient26
50% better than 43%
0.70 better than 32%
73.6 better than 15%
0.95 better than 28%
49% of 113 duels better than 36%
54% of 13 situations better than 86%
Anubis25
40% better than 15%
0.69 better than 26%
70.6 better than 6%
0.91 better than 14%
46% of 145 duels better than 23%
48% of 21 situations better than 71%
Inferno9
22% -
0.67 -
64.5 -
0.89-
63% of 30 duels -
50% of 6 situations -
Cache4
50% -
0.59 -
59.4 -
0.86-
18% of 22 duels -
100% of 1 situations -
Nuke4
0% -
0.67 -
70.2 -
0.85-
37% of 19 duels -
33% of 3 situations -
Vertigo4
50% -
0.67 -
76.1 -
0.91-
43% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JOnMissWitty plays

Across 128 matches JOnMissWitty averages K/R 0.68, ADR 70.9 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 9 players. Most room to improve: Damage per round (ADR) at 70.9, better than only 6% of level 9 players. Averages 15.7 kills per match with 50% headshots. The strongest map is Ancient with a 50% win rate in 26 matches. In 30 of 128 matches the rating was 1.10 or higher (23%), in 67 it was below 0.90. In 128 matches with detailed stats: 15 4Ks and 0 aces. JOnMissWitty loses the most ELO on Ancient (−51 ELO, win rate 50%). Things go best on Mirage (+46 ELO, win rate 48%). Last 30 days: 6 matches, win rate 33%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.