JOZMARK1

Albania
134 matches tracked
Last updated:

How does JOZMARK1 play?

Rating 1.03 K/R 0.77 ADR 85.5 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 134 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
EntryMulti-killsHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 30%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 92%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.2
Knife kills 10 in 134 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 72%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 32x 4K, 1 ace in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 95%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +6 pp, Clutch 1v1 +10 pp
= Stayed the same
K/R at 0.77, Rating at 1.03, ADR at 85.8
▼ Got worse
Headshots −2 pp, ELO −93, First kills −1 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
31 matches · 42% win rate
On Dust 2 −25 ELO
28 matches · 39% win rate
Between 12:00 and 18:00 +12 ELO, win rate 42%
On Sundays −37 ELO, win rate 40%

JOZMARK1 loses the most ELO on Mirage: −35 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Anubis
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
42% better than 20%
0.74 better than 55%
82.5 better than 62%
0.97 better than 34%
51% of 193 duels right on the average
43% of 23 situations better than 65%
Dust 228
39% better than 16%
0.73 right on the average
81.3 better than 57%
0.97 better than 35%
48% of 155 duels better than 36%
22% of 18 situations better than 13%
Anubis22
55% better than 65%
0.82 better than 89%
91.9 better than 94%
1.10 better than 77%
51% of 169 duels right on the average
41% of 22 situations better than 58%
Ancient18
50% right on the average
0.82 better than 83%
91.0 better than 89%
1.10 better than 76%
52% of 100 duels better than 56%
18% of 11 situations better than 9%
Inferno16
56% better than 66%
0.71 better than 55%
82.1 better than 69%
0.97 better than 42%
52% of 98 duels better than 58%
0% of 3 situations better than 1%
Nuke10
60% -
0.83 -
87.1 -
1.09-
64% of 55 duels -
20% of 5 situations -
Cache8
50% -
0.89 -
89.7 -
1.20-
52% of 42 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JOZMARK1 plays

Across 134 matches JOZMARK1 averages K/R 0.77, ADR 85.5 and a rating of 1.03. Biggest strength: Rounds with first kill at 15%, better than 95% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 17.1 kills per match with 56% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 48 of 134 matches the rating was 1.10 or higher (36%), in 45 it was below 0.90. In 130 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. JOZMARK1 loses the most ELO on Mirage (−35 ELO, win rate 42%). Things go best in match 3 of the day (−26 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, −26 ELO. Improved over the last three months: Win rate +6 pp, Clutch 1v1 +10 pp. Got weaker: Headshots −2 pp, ELO −93, First kills −1 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.03, ADR at 85.8. Last 30 days: 1 matches, win rate 100%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.