JOVIS

Argentina
On FACEIT since 2022 156 matches tracked 34 matches in 30 days
ELO ▲ 84
2,048
30-day peak: 2,114
Rank SA ▼ 64 places
#6,046
Argentina #1,326 in Argentina
30 days · prev. #5,982 · best #4,709
Last updated:

How does JOVIS play?

Rating 1.18 (from 135 matches) K/R 0.86 ADR 95.2 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 135 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 94%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 31x 4K, 5 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 88%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 67%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.17, ELO at 2,048
▼ Got worse
K/R −0.04, ADR −5.2, Headshots −5 pp, Win rate −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.85 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
61 matches · 66% win rate
On Ancient −17 ELO
31 matches · 52% win rate
On Sundays +7 ELO, win rate 39%

JOVIS loses the most ELO on Dust 2: −48 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Inferno
  3. Highest rating in a match: 2.61 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Most kills in a match: 38 · Ancient

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
66% better than 92%
0.90 better than 96%
97.5 better than 96%
1.27 better than 96%
62% of 226 duels better than 94%
56% of 18 situations better than 90%
Ancient31
52% better than 52%
0.91 better than 97%
100.9 better than 99%
1.18 better than 91%
57% of 163 duels better than 81%
29% of 7 situations better than 28%
Inferno31
52% better than 46%
0.83 better than 88%
94.0 better than 92%
1.12 better than 78%
57% of 136 duels better than 75%
45% of 11 situations better than 67%
Mirage13
23% -
0.80 -
86.7 -
1.10-
55% of 60 duels -
25% of 4 situations -
Anubis11
45% -
0.80 -
82.5 -
1.07-
38% of 42 duels -
40% of 5 situations -
Cache5
60% -
0.78 -
89.8 -
1.14-
42% of 24 duels -
100% of 1 situations -
Nuke4
25% -
0.85 -
96.5 -
1.24-
55% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JOVIS plays

Across 156 matches JOVIS averages K/R 0.86 and ADR 95.2; the rating across the 135 rated matches is 1.18. Biggest strength: Damage per round (ADR) at 95.2, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 45% headshots. The strongest map is Dust 2 with a 66% win rate in 61 matches. In 74 of 135 matches the rating was 1.10 or higher (55%), in 36 it was below 0.90. In 118 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: August 2026 at 1.29. JOVIS loses the most ELO on Dust 2 (−48 ELO, win rate 66%). Things go best on Inferno (+21 ELO, win rate 52%). Got weaker: K/R −0.04, ADR −5.2, Headshots −5 pp, Win rate −7 pp. Unchanged in recent months: Rating at 1.17, ELO at 2,048. Last 30 days: 34 matches, win rate 59%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.