JOTITA--

Uruguay
113 matches tracked
ELO
2,624
Peak across recorded matches: 2,708
Rank SA ▼ 64 places
#768
Uruguay #8 in Uruguay
30 days · prev. #704 · best #693
Last updated:

How does JOTITA-- play?

Rating 1.15 (from 68 matches) K/R 0.79 ADR 83.8 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 68 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 7% very weak below 0.75 15%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 16%+4 pp · Ø 12% better than 76%
K/D 1.22+0.17 · Ø 1.05 better than 91%
Pistol kills per match 2.8
Knife kills 2 in 113 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 77%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 5x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 83%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether JOTITA-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 12 matches from the last 3 months and 46 before.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.94.

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
50 matches · 62% win rate
In match 2 of the day −29 ELO
31 matches · 52% win rate
Between 0:00 and 6:00 −27 ELO, win rate 53%

JOTITA-- loses the most ELO on Mirage: −45 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 1.82 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
62% better than 85%
0.82 better than 79%
86.5 better than 74%
1.19 better than 88%
65% of 100 duels better than 98%
31% of 16 situations better than 28%
Dust 236
56% better than 62%
0.75 right on the average
79.9 better than 41%
1.03 better than 43%
58% of 71 duels better than 82%
44% of 16 situations better than 66%
Anubis9
56% -
0.70 -
78.5 -
1.17-
71% of 17 duels -
67% of 3 situations -
Ancient8
38% -
0.77 -
79.6 -
1.12-
44% of 18 duels -
100% of 2 situations -
Cache6
67% -
0.90 -
92.3 -
1.41-
63% of 24 duels -
40% of 5 situations -
Inferno4
75% -
0.92 -
93.5 -
1.26-
58% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JOTITA-- plays

Across 113 matches JOTITA-- averages K/R 0.79 and ADR 83.8; the rating across the 68 rated matches is 1.15. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Mirage with a 62% win rate in 50 matches. In 34 of 68 matches the rating was 1.10 or higher (50%), in 15 it was below 0.90. In 29 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.23. JOTITA-- loses the most ELO on Mirage (−45 ELO, win rate 62%). Things go best on Dust 2 (+99 ELO, win rate 56%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.