JOKER1272

Russia
59 matches tracked
Last updated:

How does JOKER1272 play?

Rating 0.95 K/R 0.69 ADR 75.1 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 59 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 25% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average.
Clutcher
better than most on level 4 about average weaker than most
Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 8%−1 pp · Ø 9% better than 27%
Opening duels won 53%+4 pp · Ø 49% better than 85%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 92%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so right on the average (43%).

Headshot rate 43%0 pp · Ø 43% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 64%
K/D 0.95+0.01 · Ø 0.94 better than 56%
Pistol kills per match 1.9
Knife kills 3 in 59 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so just below the average (3.5%).

2K rounds 12.2%−0.3 pp · Ø 12.5% better than 41%
3K rounds 3.3%−0.2 pp · Ø 3.5% better than 40%
MVPs per match 2.0−0.1 · Ø 2.1 better than 47%
4Ks and aces 6x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.23).

Utility hit rate 32%−3 pp · Ø 35% better than 39%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 31%
Enemies flashed per round 0.42+0.19 · Ø 0.23 better than 90%
Deaths per round 72%−1 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 4 average
Whether JOKER1272 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −55 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Nuke
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
53% better than 64%
0.63 better than 18%
71.2 better than 18%
0.89 better than 25%
51% of 53 duels better than 59%
42% of 12 situations better than 67%
Mirage15
40% better than 18%
0.64 better than 22%
70.3 better than 16%
0.86 better than 17%
51% of 72 duels better than 65%
75% of 8 situations better than 99%
Nuke8
50% -
0.90 -
89.4 -
1.25-
60% of 25 duels -
38% of 8 situations -
Ancient7
71% -
0.68 -
70.6 -
0.93-
56% of 18 duels -
56% of 9 situations -
Anubis7
43% -
0.55 -
71.6 -
0.78-
38% of 21 duels -
20% of 5 situations -
Cache4
75% -
0.82 -
92.4 -
1.09-
73% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How JOKER1272 plays

Across 59 matches JOKER1272 averages K/R 0.69, ADR 75.1 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 47%, better than 92% of level 4 players. Averages 15.4 kills per match with 43% headshots. The strongest map is Dust 2 with a 53% win rate in 17 matches. In 13 of 59 matches the rating was 1.10 or higher (22%), in 30 it was below 0.90. In 59 matches with detailed stats: 6 4Ks and 0 aces. Things go best from match 5 of the day (−5 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −5 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.