JOKE--

Poland
On FACEIT since 2016 188 matches tracked 105 matches in 30 days
ELO ▲ 303
3,358
30-day peak: 3,457
Rank EU ▲ 2,189 places
#2,262
Poland #120 in Poland
30 days · prev. #4,451 · best #1,684
Last updated:

How does JOKE-- play?

Rating 1.22 (from 172 matches) K/R 0.89 ADR 93.8 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 172 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 76%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 71%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.26+0.21 · Ø 1.05 better than 90%
Pistol kills per match 3.0 from the last 172
Knife kills 1 in 172 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.2%).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 93%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 96%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 51x 4K, 8 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 20%−14 pp · Ø 34% better than 1%
Utility damage per round 1.7−2.2 · Ø 3.9 better than 2%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 74%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether JOKE-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 172 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.87
AugSepOctNov

Best month: August 2026 with 1.05.

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −149 ELO
35 matches · 40% win rate
From match 5 of the day −42 ELO
105 matches · 46% win rate
Between 18:00 and 24:00 −140 ELO, win rate 43%
On Tuesdays −87 ELO, win rate 41%

JOKE-- loses the most ELO on Mirage: −149 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Nuke
  2. Longest win streak: 10 wins in a row · Nuke
  3. Highest rating in a match: 2.68 · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis45
56% right on the average
0.93 better than 97%
98.8 better than 98%
1.32 better than 97%
62% of 251 duels better than 91%
32% of 19 situations better than 33%
Mirage35
40% better than 5%
0.83 better than 79%
89.5 better than 83%
1.16 better than 78%
49% of 199 duels better than 29%
43% of 21 situations better than 64%
Nuke33
61% better than 63%
0.87 better than 86%
89.4 better than 80%
1.23 better than 86%
53% of 188 duels better than 47%
40% of 20 situations better than 53%
Cache26
54% better than 35%
0.90 better than 89%
96.0 better than 89%
1.23 better than 81%
57% of 145 duels better than 64%
60% of 20 situations better than 88%
Inferno20
45% better than 9%
0.83 better than 67%
91.3 better than 74%
1.14 better than 48%
56% of 96 duels better than 47%
38% of 8 situations better than 44%
Ancient8
50% -
0.79 -
83.6 -
1.12-
54% of 68 duels -
50% of 4 situations -
Dust 25
60% -
0.74 -
79.7 -
1.09-
35% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JOKE-- plays

Across 188 matches JOKE-- averages K/R 0.89 and ADR 93.8; the rating across the 172 rated matches is 1.22. Biggest strength: 3K rounds at 6.3%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 19.4 kills per match with 62% headshots. The strongest map is Nuke with a 61% win rate in 33 matches. In 98 of 172 matches the rating was 1.10 or higher (57%), in 43 it was below 0.90. In 188 matches with detailed stats: 51 4Ks and 8 aces. Best month by rating: November 2026 at 1.23. JOKE-- loses the most ELO on Mirage (−149 ELO, win rate 40%). Things go best on Anubis (+113 ELO, win rate 56%). Last 30 days: 105 matches, win rate 57%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.