JOHNDALTON

Turkey
140 matches tracked
Last updated:

How does JOHNDALTON play?

Rating 1.09 (from 120 matches) K/R 0.79 ADR 82.6 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 120 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.01).

Headshot rate 52%+4 pp · Ø 48% better than 71%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.08+0.07 · Ø 1.01 better than 76%
Pistol kills per match 3.4
Knife kills 6 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 72%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 80%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 13x 4K, 3 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +7 pp
= Stayed the same
ELO at 1,869
▼ Got worse
K/R −0.08, Rating −0.14, ADR −5.7

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.73 (at the start 0.81). Right on the average (0.73).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
44 matches · 50% win rate
In match 4 of the day ±0 ELO
20 matches · 45% win rate
Between 0:00 and 6:00 +52 ELO, win rate 48%
On Thursdays −66 ELO, win rate 41%

JOHNDALTON loses the most ELO on Dust 2: −4 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.71 · Cache
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
50% right on the average
0.77 better than 70%
81.1 better than 56%
1.08 better than 72%
49% of 136 duels better than 41%
36% of 28 situations better than 44%
Anubis38
61% better than 82%
0.81 better than 86%
85.3 better than 75%
1.10 better than 79%
54% of 125 duels better than 66%
50% of 22 situations better than 83%
Ancient19
47% better than 38%
0.69 better than 29%
69.8 better than 7%
0.92-
37% of 30 duels better than 2%
0% of 4 situations better than 1%
Cache18
61% better than 66%
0.90 better than 96%
94.4 better than 93%
1.34 better than 99%
62% of 61 duels better than 94%
43% of 7 situations better than 61%
Inferno14
43% -
0.81 -
84.1 -
1.06-
44% of 61 duels -
56% of 9 situations -
Nuke3
33% -
0.67 -
70.2 -
0.93-
38% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JOHNDALTON plays

Across 140 matches JOHNDALTON averages K/R 0.79 and ADR 82.6; the rating across the 120 rated matches is 1.09. Biggest strength: Rating at 1.09, better than 81% of level 9 players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 9 players. Averages 17.6 kills per match with 52% headshots. The strongest map is Anubis with a 61% win rate in 38 matches. In 56 of 120 matches the rating was 1.10 or higher (47%), in 42 it was below 0.90. In 80 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: June 2026 at 1.24. JOHNDALTON loses the most ELO on Dust 2 (−4 ELO, win rate 50%). Things go best on Anubis (+25 ELO, win rate 61%). Improved over the last three months: Headshots +3 pp, Win rate +7 pp. Got weaker: K/R −0.08, Rating −0.14, ADR −5.7. Unchanged in recent months: ELO at 1,869. Last 30 days: 1 matches, win rate 0%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.