JOGADORSIDA

Chile
On FACEIT since 2021 444 matches tracked 70 matches in 30 days
ELO ▲ 290
2,838
30-day peak: 3,002
Rank SA ▲ 772 places
#343
Chile #13 in Chile
30 days · prev. #1,115 · best #257
Last updated:

How does JOGADORSIDA play?

Rating 1.08 (from 217 matches) K/R 0.76 ADR 84.8 from 444 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 232 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 85%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.8 from the last 232
Knife kills 1 in 232 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 77x 4K, 9 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 65%
Enemies flashed per round 0.53+0.22 · Ø 0.31 better than 94%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.26, Win rate +4 pp, ELO +316
= Stayed the same
K/R at 0.76, ADR at 84.2
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −139 ELO
59 matches · 53% win rate
From match 5 of the day −78 ELO
66 matches · 48% win rate
Between 6:00 and 12:00 −106 ELO, win rate 36%
On Tuesdays −171 ELO, win rate 37%

JOGADORSIDA loses the most ELO on Mirage: −139 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.16 · Mirage
  3. Most kills in a match: 49 · Cache

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
57% better than 63%
0.76 better than 53%
86.4 better than 72%
1.06 better than 48%
53% of 596 duels better than 55%
39% of 51 situations better than 52%
Mirage59
53% right on the average
0.74 better than 43%
80.2 better than 42%
1.05 right on the average
45% of 330 duels better than 13%
38% of 32 situations right on the average
Cache23
48% better than 26%
0.85 better than 75%
89.7 better than 71%
1.19 better than 72%
53% of 123 duels better than 43%
35% of 17 situations better than 38%
Anubis18
61% better than 73%
0.73 better than 40%
79.5 better than 38%
1.05 better than 48%
47% of 102 duels better than 22%
44% of 9 situations better than 64%
Ancient14
50% -
0.75 -
83.0 -
1.05-
45% of 82 duels -
50% of 8 situations -
Nuke10
70% -
0.83 -
91.9 -
1.14-
51% of 75 duels -
17% of 6 situations -
Inferno9
56% -
0.68 -
74.8 -
1.00-
56% of 54 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JOGADORSIDA plays

Across 444 matches JOGADORSIDA averages K/R 0.76 and ADR 84.8; the rating across the 217 rated matches is 1.08. Biggest strength: Headshot rate at 58%, better than 85% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 58% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 105 of 232 matches the rating was 1.10 or higher (45%), in 70 it was below 0.90. In 304 matches with detailed stats: 77 4Ks and 9 aces. Best month by rating: October 2026 at 1.10. JOGADORSIDA loses the most ELO on Mirage (−139 ELO, win rate 53%). Things go best in match 2 of the day (+143 ELO, win rate 62%). Match no. 3 of the day goes best: 65% win rate, −25 ELO. Improved over the last three months: Rating +0.26, Win rate +4 pp, ELO +316. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.76, ADR at 84.2. Last 30 days: 70 matches, win rate 64%, net ELO +278.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.