JO0NNN

Denmark
On FACEIT since 2024 147 matches tracked 33 matches in 30 days
ELO ▼ 2
2,156
30-day peak: 2,234
Rank EU
#164,356
Denmark #3,834 in Denmark
Last updated:

How does JO0NNN play?

Rating 1.08 (from 97 matches) K/R 0.80 ADR 86.7 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 97 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 84%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.14+0.11 · Ø 1.03 better than 82%
Pistol kills per match 3.3
Knife kills 3 in 147 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 77%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 12x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.64+0.35 · Ø 0.29 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.12
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, ADR −9.9, Headshots −4 pp, Win rate −20 pp, ELO −551

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: May 2026 with 0.94. Last 3 months: 0.74 (at the start 0.85). Right on the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −139 ELO
24 matches · 38% win rate
On Ancient −136 ELO
31 matches · 45% win rate
On Tuesdays −25 ELO, win rate 33%

JO0NNN loses the most ELO in match 3 of the day: −139 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Cache
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 37 · Nuke

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 48%
0.80 better than 76%
88.2 better than 82%
1.13 better than 80%
59% of 100 duels better than 88%
40% of 15 situations better than 56%
Ancient31
45% better than 33%
0.78 better than 70%
85.6 better than 72%
1.06 better than 63%
56% of 84 duels better than 78%
22% of 18 situations better than 15%
Anubis25
52% better than 49%
0.82 better than 82%
90.5 better than 88%
1.01 better than 44%
52% of 56 duels better than 55%
33% of 15 situations better than 36%
Dust 224
50% right on the average
0.87 better than 93%
91.9 better than 90%
1.13-
50% of 28 duels better than 44%
50% of 10 situations better than 80%
Inferno14
29% -
0.72 -
79.1 -
1.05-
48% of 44 duels -
20% of 5 situations -
Nuke12
25% -
0.71 -
78.2 -
0.98-
61% of 18 duels -
0% of 3 situations -
Cache5
60% -
0.86 -
91.3 -
1.38-
67% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How JO0NNN plays

Across 147 matches JO0NNN averages K/R 0.80 and ADR 86.7; the rating across the 97 rated matches is 1.08. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 55% headshots. The strongest map is Anubis with a 52% win rate in 25 matches. In 42 of 97 matches the rating was 1.10 or higher (43%), in 34 it was below 0.90. In 85 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. JO0NNN loses the most ELO in match 3 of the day (−139 ELO, win rate 38%). Things go best on Mirage (+9 ELO, win rate 51%). From match no. 5 of the day on, things go best: 59% win rate. Improved over the last three months: Rating +0.12. Got weaker: K/R −0.11, ADR −9.9, Headshots −4 pp, Win rate −20 pp, ELO −551. Last 30 days: 33 matches, win rate 42%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.