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JLawa

Turkey
On FACEIT since 2020 204 matches tracked 105 matches in 30 days
Last updated:

How does JLawa play?

Rating 0.95 K/R 0.69 ADR 80.3 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.94−0.08 · Ø 1.02 better than 21%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 24%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 23x 4K, 3 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 48%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 40%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.12, ADR −5.3, Headshots −3 pp, Win rate −10 pp, ELO −101

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.68 (at the start 0.75). Slightly below the average (0.73).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −79 ELO
44 matches · 39% win rate
On Inferno −28 ELO
24 matches · 42% win rate
On Tuesdays −23 ELO, win rate 30%

JLawa loses the most ELO in match 1 of the day: −79 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 30 · Anubis
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
52% better than 53%
0.69 better than 27%
78.6 better than 40%
0.97 better than 30%
48% of 327 duels better than 34%
45% of 42 situations better than 72%
Anubis44
45% better than 30%
0.68 better than 24%
80.8 right on the average
0.89 better than 10%
47% of 203 duels better than 27%
35% of 20 situations better than 44%
Mirage25
44% better than 24%
0.65 better than 13%
80.6 better than 51%
0.88 better than 9%
47% of 111 duels better than 28%
38% of 8 situations right on the average
Inferno24
42% better than 17%
0.72 better than 40%
82.9 better than 57%
1.00 better than 36%
51% of 107 duels better than 45%
38% of 13 situations right on the average
Nuke22
64% better than 75%
0.70 better than 31%
80.8 better than 55%
0.97 better than 27%
46% of 98 duels better than 21%
22% of 9 situations better than 11%

Compared with players on the same level who have at least 15 matches on the map.

How JLawa plays

Across 204 matches JLawa averages K/R 0.69, ADR 80.3 and a rating of 0.95. Most room to improve: Rating at 0.95, better than only 20% of level 9 players. Averages 15.1 kills per match with 45% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 63 of 204 matches the rating was 1.10 or higher (31%), in 97 it was below 0.90. In 201 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. JLawa loses the most ELO in match 1 of the day (−79 ELO, win rate 39%). Things go best on Anubis (+35 ELO, win rate 45%). From match no. 5 of the day on, things go best: 59% win rate, +26 ELO. Got weaker: K/R −0.07, Rating −0.12, ADR −5.3, Headshots −3 pp, Win rate −10 pp, ELO −101. Last 30 days: 105 matches, win rate 46%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.