JKZxdd

Czech Republic
55 matches tracked 33 matches in 30 days
Last updated:

How does JKZxdd play?

Rating 1.16 (from 33 matches) K/R 0.78 ADR 84.6 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 33 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 9% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 5%−6 pp better than 30%
K/D 1.10+0.07 better than 71%
Pistol kills per match 2.8
Knife kills 2 in 55 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.4 pp better than 79%
Rounds with 3K 5.9%+1.8 pp better than 95%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 5x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.06−0.24 better than 1%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.09, ADR +8.0, Win rate +14 pp, ELO +101
= Stayed the same
Headshots at 52%
▼ Got worse
Nothing clear

Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.82 (at the start 0.73).

Patterns

From the last 55 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −110 ELO
20 matches · 40% wins

JKZxdd loses the most ELO in match 1 of the day: −110 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.06 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
47% better than 31%
0.87 better than 93%
91.0 better than 89%
1.28-
49% of 73 duels better than 35%
50% of 14 situations better than 83%
Dust 211
64% -
0.81 -
83.2 -
1.14-
42% of 43 duels -
71% of 7 situations -
Cache8
25% -
0.72 -
80.9 -
0.73-
45% of 42 duels -
0% of 5 situations -
Ancient7
43% -
0.71 -
82.2 -
1.42-
53% of 38 duels -
50% of 2 situations -
Anubis3
67% -
0.68 -
80.7 -
0.95-
60% of 15 duels -
0% of 2 situations -
Inferno3
67% -
0.54 -
68.1 -
0.76-
28% of 18 duels -
-
Nuke3
33% -
0.93 -
89.6 -
1.23-
0% of 4 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JKZxdd plays

Across 55 matches JKZxdd averages K/R 0.78 and ADR 84.6; the rating across the 33 rated matches is 1.16. Biggest strength: Rounds with 3K at 5.9%. That is better than 95% of players on level 10. Most room to improve: Utility damage per round at 2.9. That is better than only 19% of players on level 10. On average 17.4 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 16 of 33 matches the rating was 1.10 or higher (48%), in 8 it was below 0.90. In 33 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: September 2026 at 1.16. JKZxdd loses the most ELO in match 1 of the day (−110 ELO, win rate 40%). Improved over the last three months: K/R +0.09, ADR +8.0, Win rate +14 pp, ELO +101. Unchanged in recent months: Headshots at 52%. Last 30 days: 33 matches, win rate 55%, ELO balance +25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.