JIZZWOLF

USA
On FACEIT since 2024 216 matches tracked 81 matches in 30 days
ELO ▼ 88
2,120
30-day peak: 2,238
Rank NA ▼ 1,258 places
#5,747
USA #3,206 in USA
30 days · prev. #4,489 · best #3,815
Last updated:

How does JIZZWOLF play?

Rating 1.13 (from 172 matches) K/R 0.82 ADR 87.1 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 172 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.09+0.06 · Ø 1.03 better than 72%
Pistol kills per match 2.9
Knife kills 2 in 216 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 42x 4K, 3 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 25%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 87.4, Win rate at 50%
▼ Got worse
Headshots −2 pp, ELO −601

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.91
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −163 ELO
37 matches · 41% win rate
On Mirage −138 ELO
69 matches · 51% win rate
On Saturdays −81 ELO, win rate 41%

JIZZWOLF loses the most ELO in match 3 of the day: −163 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 37 · Ancient
  4. Highest rating in a match: 2.42 · Ancient

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
51% better than 49%
0.83 better than 86%
89.4 better than 87%
1.14 better than 82%
53% of 267 duels better than 62%
57% of 35 situations better than 92%
Dust 256
41% better than 16%
0.77 better than 66%
80.3 better than 50%
1.09 better than 69%
55% of 165 duels better than 72%
44% of 25 situations better than 68%
Anubis34
56% better than 67%
0.84 better than 87%
93.7 better than 94%
1.16 better than 85%
56% of 115 duels better than 75%
36% of 11 situations better than 46%
Ancient23
70% better than 96%
0.81 better than 81%
84.8 better than 66%
1.06 better than 62%
45% of 47 duels better than 18%
54% of 13 situations better than 85%
Cache14
43% -
0.83 -
88.9 -
1.12-
57% of 53 duels -
40% of 5 situations -
Nuke13
62% -
0.92 -
93.4 -
1.30-
65% of 51 duels -
25% of 4 situations -
Inferno5
0% -
0.70 -
76.3 -
0.98-
31% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JIZZWOLF plays

Across 216 matches JIZZWOLF averages K/R 0.82 and ADR 87.1; the rating across the 172 rated matches is 1.13. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 58% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 81 of 172 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 171 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: November 2026 at 1.26. JIZZWOLF loses the most ELO in match 3 of the day (−163 ELO, win rate 41%). Things go best from match 5 of the day (+75 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +75 ELO. Improved over the last three months: K/R +0.05. Got weaker: Headshots −2 pp, ELO −601. Unchanged in recent months: ADR at 87.4, Win rate at 50%. Last 30 days: 81 matches, win rate 48%, net ELO −157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.