JIDO--

Mongolia
On FACEIT since 2017 393 matches tracked 166 matches in 30 days
ELO ▲ 318
3,192
30-day peak: 3,341
Rank EU ▲ 3,870 places
#4,341
Mongolia #27 in Mongolia
30 days · prev. #8,211 · best #1,688
Last updated:

How does JIDO-- play?

Rating 1.16 K/R 0.84 ADR 87.8 from 393 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 393 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

3,000-3,499 ELO

Compared with 7,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 88%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.15+0.09 · Ø 1.06 better than 71%
Pistol kills per match 3.1
Knife kills 7 in 393 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 79%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 99x 4K, 15 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 53%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 48%
Deaths per round 73%+3 pp · Ø 70% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +5 pp, ELO +157
= Stayed the same
ADR at 88.8
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.92. Last 3 months: 0.85 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 393 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −238 ELO
32 matches · 34% win rate
On Ancient −209 ELO
110 matches · 50% win rate
On Wednesdays −390 ELO, win rate 46%

JIDO-- loses the most ELO on Cache: −238 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 2.28 · Ancient
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 393 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient110
50% better than 31%
0.86 better than 88%
88.6 better than 79%
1.18 better than 84%
52% of 395 duels right on the average
30% of 50 situations better than 28%
Anubis88
55% better than 49%
0.87 better than 91%
88.7 better than 83%
1.21 better than 88%
52% of 350 duels right on the average
40% of 45 situations better than 55%
Nuke62
61% better than 62%
0.87 better than 86%
90.0 better than 82%
1.21 better than 83%
55% of 289 duels better than 57%
39% of 28 situations better than 52%
Mirage43
53% better than 42%
0.81 better than 73%
85.8 better than 68%
1.10 better than 62%
54% of 175 duels better than 60%
38% of 21 situations right on the average
Inferno38
47% better than 12%
0.79 better than 48%
84.6 better than 48%
1.12 better than 42%
53% of 135 duels better than 31%
13% of 16 situations better than 6%
Cache32
34% better than 1%
0.75 better than 34%
83.3 better than 43%
1.04 better than 27%
48% of 132 duels better than 18%
22% of 9 situations better than 15%
Dust 218
50% better than 31%
0.88 better than 91%
91.6 better than 87%
1.22 better than 86%
59% of 80 duels better than 81%
50% of 8 situations better than 78%

Compared with players on the same level who have at least 15 matches on the map.

How JIDO-- plays

Across 393 matches JIDO-- averages K/R 0.84, ADR 87.8 and a rating of 1.16. Biggest strength: Headshot rate at 60%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 60% headshots. The strongest map is Nuke with a 61% win rate in 62 matches. In 218 of 393 matches the rating was 1.10 or higher (55%), in 109 it was below 0.90. In 293 matches with detailed stats: 99 4Ks and 15 aces. Best month by rating: August 2026 at 1.24. JIDO-- loses the most ELO on Cache (−238 ELO, win rate 34%). Things go best on Nuke (+209 ELO, win rate 61%). Match no. 2 of the day goes best: 60% win rate, +106 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +5 pp, ELO +157. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 88.8. Last 30 days: 166 matches, win rate 54%, net ELO −235.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.