JHSxX

Slovakia
On FACEIT since 2016 93 matches tracked 26 matches in 30 days
ELO ▲ 89
2,014
30-day peak: 2,091
Rank EU
#245,907
Slovakia #1,310 in Slovakia
Last updated:

How does JHSxX play?

Rating 0.89 K/R 0.61 ADR 69.9 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 93 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 33%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Weakness
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 1.9
Knife kills 1 in 93 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 10.6%−2.8 pp · Ø 13.4% better than 3%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 6x 4K, 0 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

9.0 utility damage per round and so well above the average (4.2).

Utility hit rate 51%+16 pp · Ø 35% better than 99%
Utility damage per round 9.0+4.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 11%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +96
= Stayed the same
K/R at 0.61, ADR at 70.2, First kills at 8%, Clutch 1v1 at 37%
▼ Got worse
Rating −0.05, Headshots −3 pp, Win rate −13 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.46
JunJulAugSepOctNov

Best month: September 2026 with 0.63. Last 3 months: 0.61 (at the start 0.62). Well below the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
23 matches · 43% win rate
On Mirage −7 ELO
29 matches · 55% win rate
On Inferno −1 ELO
20 matches · 65% win rate

JHSxX loses the most ELO on Dust 2: −46 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Highest rating in a match: 1.60 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 26 · Dust 2

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 64%
0.63 better than 9%
68.8 better than 5%
0.87 better than 7%
47% of 88 duels better than 28%
44% of 18 situations better than 69%
Dust 223
43% better than 21%
0.61 better than 5%
69.8 better than 7%
0.90 better than 11%
44% of 87 duels better than 16%
50% of 14 situations better than 80%
Inferno20
65% better than 88%
0.66 better than 21%
76.0 better than 28%
0.99 better than 36%
51% of 71 duels better than 42%
44% of 9 situations better than 66%
Cache9
56% -
0.60 -
69.9 -
0.87-
40% of 35 duels -
0% of 4 situations -
Nuke7
71% -
0.54 -
65.8 -
0.76-
59% of 22 duels -
0% of 3 situations -
Anubis3
100% -
0.55 -
60.6 -
0.83-
13% of 8 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JHSxX plays

Across 93 matches JHSxX averages K/R 0.61, ADR 69.9 and a rating of 0.89. Biggest strength: Utility hit rate at 51%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 12.8 kills per match with 38% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 21 of 93 matches the rating was 1.10 or higher (23%), in 50 it was below 0.90. In 93 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.92. JHSxX loses the most ELO on Dust 2 (−46 ELO, win rate 43%). Improved over the last three months: ELO +96. Got weaker: Rating −0.05, Headshots −3 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.61, ADR at 70.2, First kills at 8%, Clutch 1v1 at 37%. Last 30 days: 26 matches, win rate 58%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.