JG3nius

Guatemala
On FACEIT since 2015 54 matches tracked 33 matches in 30 days
Last updated:

How does JG3nius play?

Rating 0.94 K/R 0.64 ADR 75.6 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 54 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 13% weak 0.75 to 0.89 19% very weak below 0.75 35%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. More first kills per match than the level 5 average.
ClutcherEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 5

Compared with 966 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 44%−5 pp · Ø 49% better than 15%

Clutch

Strength
Last one alive

3.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 31%
Clutch kills per match 3.8+2.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so right on the average (44%).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 47%
K/D 0.960.00 · Ø 0.96 right on the average
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

3.6 MVPs per match and so well above the average (2.1).

2K rounds 8.2%−4.5 pp · Ø 12.7% better than 1%
3K rounds 3.1%−0.6 pp · Ø 3.7% better than 27%
MVPs per match 3.6+1.5 · Ø 2.1 better than 99%
4Ks and aces 3x 4K, 0 aces in 44 matches

Utility and deaths

Strength
Nades, flashes and deaths

52% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 52%+17 pp · Ø 35% better than 99%
Utility damage per round 6.3+2.5 · Ø 3.8 better than 91%
Enemies flashed per round 0.38+0.14 · Ø 0.24 better than 80%
Deaths per round 67%−6 pp · Ø 73% better than 98%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.22, Rating −0.26, ADR −19.6, Win rate −10 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.51
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.56 (at the start 0.78). Well below the average (0.70).

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
21 matches · 48% win rate

JG3nius loses the most ELO on Mirage: −27 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.79 · Mirage
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
48% better than 46%
0.71 better than 56%
80.0 better than 64%
1.02 better than 70%
41% of 93 duels better than 14%
26% of 19 situations better than 24%
Inferno7
43% -
0.81 -
93.4 -
1.15-
50% of 28 duels -
33% of 3 situations -
Dust 26
50% -
0.60 -
70.4 -
0.88-
40% of 25 duels -
40% of 5 situations -
Ancient4
25% -
0.68 -
77.6 -
0.97-
53% of 19 duels -
33% of 3 situations -
Awp_india3
0% -
0.38 -
48.9 -
0.65-
39% of 64 duels -
39% of 64 situations -
Cache3
0% -
0.60 -
74.9 -
0.79-
36% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How JG3nius plays

Across 54 matches JG3nius averages K/R 0.64, ADR 75.6 and a rating of 0.94. Biggest strength: Rounds with first kill at 17%, better than 99% of level 5 players. Most room to improve: Opening duels won at 44%, better than only 15% of level 5 players. Averages 14.2 kills per match with 44% headshots. In 18 of 54 matches the rating was 1.10 or higher (33%), in 29 it was below 0.90. In 44 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. JG3nius loses the most ELO on Mirage (−27 ELO, win rate 48%). Got weaker: K/R −0.22, Rating −0.26, ADR −19.6, Win rate −10 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 33 matches, win rate 33%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.