JEYARR

Norway
On FACEIT since 2022 147 matches tracked 37 matches in 30 days
Last updated:

How does JEYARR play?

Rating 1.03 K/R 0.72 ADR 85.5 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.06+0.02 · Ø 1.04 better than 57%
Pistol kills per match 2.6
Zeus kills2 in 147 matches
Knife kills 3 in 147 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.5%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 9%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 31%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 18x 4K, 1 ace in 105 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 8.4+4.2 · Ø 4.2 better than 99%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 34%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71, ADR at 84.0
▼ Got worse
Rating −0.07, Win rate −25 pp, ELO −297

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: June 2026 with 0.88. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −4 ELO
24 matches · 38% win rate
In match 1 of the day +4 ELO
78 matches · 46% win rate
On Wednesdays −49 ELO, win rate 27%

JEYARR loses the most ELO on Ancient: −4 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Nuke
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 37 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 38%
0.70 better than 30%
83.5 better than 64%
0.99 better than 34%
53% of 175 duels better than 59%
36% of 25 situations better than 44%
Dust 226
69% better than 95%
0.69 better than 25%
87.7 better than 80%
0.97 better than 25%
57% of 115 duels better than 78%
50% of 12 situations better than 80%
Ancient24
38% better than 11%
0.78 better than 65%
87.6 better than 77%
1.09 better than 67%
65% of 86 duels better than 98%
28% of 18 situations better than 24%
Inferno18
72% better than 94%
0.82 better than 76%
94.8 better than 91%
1.21 better than 86%
60% of 50 duels better than 83%
29% of 14 situations better than 25%
Anubis13
62% -
0.61 -
72.8 -
0.90-
59% of 46 duels -
25% of 8 situations -
Nuke10
10% -
0.72 -
82.5 -
1.03-
64% of 36 duels -
22% of 9 situations -
Cache7
0% -
0.65 -
74.6 -
0.90-
37% of 19 duels -
0% of 2 situations -
Vertigo4
100% -
1.10 -
115.9 -
1.65-
77% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JEYARR plays

Across 147 matches JEYARR averages K/R 0.72, ADR 85.5 and a rating of 1.03. Biggest strength: Utility damage per round at 8.4, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 46% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 56 of 147 matches the rating was 1.10 or higher (38%), in 58 it was below 0.90. In 105 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 1.30. JEYARR loses the most ELO on Ancient (−4 ELO, win rate 38%). Things go best on Dust 2 (+31 ELO, win rate 69%). Match no. 2 of the day goes best: 60% win rate, −27 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.07, Win rate −25 pp, ELO −297. Unchanged in recent months: K/R at 0.71, ADR at 84.0. Last 30 days: 37 matches, win rate 43%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.