JESUS76JLT

Turkey
On FACEIT since 2016 101 matches tracked 86 matches in 30 days
Last updated:

How does JESUS76JLT play?

Rating 1.27 K/R 0.91 ADR 98.9 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 101 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 28%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.30+0.26 · Ø 1.04 better than 96%
Pistol kills per match 3.8
Knife kills 2 in 101 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.2%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 93%
3K rounds 7.0%+2.8 pp · Ø 4.2% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 30x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 83%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 6%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether JESUS76JLT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.94
SepOctNov

Best month: November 2026 with 0.94.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.23 · Cache
  4. Most kills in a match: 45 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
62% better than 83%
0.92 better than 96%
101.1 better than 98%
1.29 better than 96%
70% of 194 duels better than 99%
32% of 28 situations better than 29%
Mirage25
48% better than 32%
0.88 better than 91%
93.2 better than 91%
1.23 better than 90%
53% of 130 duels better than 57%
44% of 25 situations better than 68%
Inferno15
47% better than 21%
0.88 better than 85%
93.1 better than 84%
1.20 better than 73%
66% of 67 duels better than 93%
18% of 11 situations better than 8%
Cache7
57% -
1.09 -
117.8 -
1.55-
73% of 40 duels -
25% of 4 situations -
Ancient6
83% -
0.93 -
104.7 -
1.36-
58% of 24 duels -
33% of 3 situations -
Nuke5
40% -
1.01 -
107.0 -
1.37-
70% of 20 duels -
0% of 3 situations -
Anubis4
75% -
0.77 -
89.6 -
1.00-
67% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JESUS76JLT plays

Across 101 matches JESUS76JLT averages K/R 0.91, ADR 98.9 and a rating of 1.27. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 20.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 62% win rate in 39 matches. In 68 of 101 matches the rating was 1.10 or higher (67%), in 17 it was below 0.90. In 101 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: November 2026 at 1.31. Things go best on Dust 2 (+66 ELO, win rate 62%). Last 30 days: 86 matches, win rate 53%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.