JEKKY_APRILE

Italy
On FACEIT since 2021 436 matches tracked 107 matches in 30 days
ELO ▲ 117
3,149
30-day peak: 3,187
Rank EU ▲ 1,625 places
#5,156
Italy #14 in Italy
30 days · prev. #6,781 · best #2,818
Last updated:

How does JEKKY_APRILE play?

Rating 1.11 K/R 0.79 ADR 84.8 from 436 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 436 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 14%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (366 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 22%+10 pp · Ø 12% better than 84%
K/D 1.14+0.09 · Ø 1.05 better than 69%
Pistol kills per match 3.0
Knife kills 6 in 436 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.6%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 69%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 57x 4K, 5 aces in 366 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 67%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +330
= Stayed the same
ADR at 83.6, Headshots at 48%
▼ Got worse
K/R −0.05, Rating −0.06, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.82). Just above the average (0.75).

Patterns

From the last 436 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −102 ELO
109 matches · 44% win rate
In match 4 of the day −96 ELO
68 matches · 46% win rate
On Saturdays −42 ELO, win rate 38%

JEKKY_APRILE loses the most ELO from match 5 of the day: −102 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Dust 2
  2. Highest rating in a match: 2.18 · Anubis
  3. Recorded match no. 250 · Anubis
  4. Most kills in a match: 59 · Dust 2

Maps in detail

from the last 436 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
54% better than 47%
0.78 better than 60%
85.1 better than 65%
1.10 better than 63%
57% of 739 duels better than 76%
34% of 106 situations better than 36%
Dust 2104
50% better than 32%
0.78 better than 61%
83.7 better than 59%
1.11 better than 61%
58% of 473 duels better than 77%
37% of 81 situations better than 43%
Anubis78
53% better than 43%
0.82 better than 78%
88.2 better than 81%
1.15 better than 77%
62% of 302 duels better than 91%
31% of 51 situations better than 32%
Ancient63
56% right on the average
0.78 better than 62%
85.4 better than 66%
1.11 better than 68%
54% of 296 duels better than 59%
57% of 42 situations better than 89%
Inferno22
36% better than 1%
0.71 better than 19%
76.1 better than 9%
0.98 better than 14%
41% of 88 duels better than 2%
36% of 14 situations better than 39%
Nuke5
0% -
0.87 -
80.5 -
1.22-
57% of 14 duels -
-
Cache3
33% -
0.72 -
78.4 -
0.91-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JEKKY_APRILE plays

Across 436 matches JEKKY_APRILE averages K/R 0.79, ADR 84.8 and a rating of 1.11. Biggest strength: Opening duels won at 56%, better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 48% headshots. The strongest map is Ancient with a 56% win rate in 63 matches. In 210 of 436 matches the rating was 1.10 or higher (48%), in 120 it was below 0.90. In 366 matches with detailed stats: 57 4Ks and 5 aces. Best month by rating: July 2026 at 1.18. JEKKY_APRILE loses the most ELO from match 5 of the day (−102 ELO, win rate 44%). Things go best in match 3 of the day (+101 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +101 ELO. Improved over the last three months: ELO +330. Got weaker: K/R −0.05, Rating −0.06, Win rate −3 pp. Unchanged in recent months: ADR at 83.6, Headshots at 48%. Last 30 days: 107 matches, win rate 51%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.