JEKA_TONNA

Russia
On FACEIT since 2015 158 matches tracked 38 matches in 30 days
ELO ▼ 41
2,087
30-day peak: 2,152
Rank EU
#199,539
Russia #51,359 in Russia
Last updated:

How does JEKA_TONNA play?

Rating 0.91 (from 133 matches) K/R 0.63 ADR 71.6 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 5% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.87−0.16 · Ø 1.03 better than 5%
Pistol kills per match 2.7
Knife kills 12 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 10%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 9x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 68%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.63, Rating at 0.88, ADR at 71.5, Win rate at 45%
▼ Got worse
ELO −94

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.59
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.68. Last 3 months: 0.63 (at the start 0.62). Well below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +19 ELO
39 matches · 31% win rate
In match 4 of the day +25 ELO
22 matches · 36% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 39%

JEKA_TONNA loses the most ELO in match 2 of the day: +19 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.23 · Inferno
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
52% right on the average
0.63 better than 8%
71.6 better than 10%
0.92 better than 17%
42% of 257 duels better than 10%
43% of 42 situations better than 66%
Mirage44
45% better than 27%
0.59 better than 3%
68.5 better than 4%
0.82 better than 2%
45% of 149 duels better than 19%
33% of 30 situations better than 36%
Ancient23
30% better than 3%
0.65 better than 12%
74.1 better than 16%
0.94 better than 23%
48% of 82 duels better than 30%
31% of 16 situations better than 33%
Inferno16
44% better than 23%
0.66 better than 14%
75.0 better than 22%
0.97-
45% of 62 duels better than 13%
83% of 6 situations better than 99%
Cache3
33% -
0.84 -
89.1 -
1.23-
58% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JEKA_TONNA plays

Across 158 matches JEKA_TONNA averages K/R 0.63 and ADR 71.6; the rating across the 133 rated matches is 0.91. Most room to improve: K/D at 0.87, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 52% win rate in 69 matches. In 37 of 133 matches the rating was 1.10 or higher (28%), in 71 it was below 0.90. In 91 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: August 2026 at 0.97. JEKA_TONNA loses the most ELO in match 2 of the day (+19 ELO, win rate 31%). Things go best on Dust 2 (+49 ELO, win rate 52%). From match no. 5 of the day on, things go best: 64% win rate. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −94. Unchanged in recent months: K/R at 0.63, Rating at 0.88, ADR at 71.5, Win rate at 45%. Last 30 days: 38 matches, win rate 50%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.