JDFLAG_FAN
How does JDFLAG_FAN play?
Compared with 2,566 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 18% of rounds and so well above the average (11%).
Clutch
Average24% of 1v2s won and so just above the average (22%).
Weapons and aim
Strength1.49 K/D and so well above the average (1.05).
Impact
Strength3.8 MVPs per match and so well above the average (2.4).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Patterns
From the last 80 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
JDFLAG_FAN loses the most ELO on Mirage: −22 ELO, 68% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Mirage
- Longest win streak: 10 wins in a row · Dust 2
- Highest rating in a match: 3.16 · Mirage
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How JDFLAG_FAN plays
Across 80 matches JDFLAG_FAN averages K/R 1.04, ADR 110.7 and a rating of 1.47. Biggest strength: Rating at 1.47, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 22.1 kills per match with 59% headshots. The strongest map is Mirage with a 68% win rate in 28 matches. In 62 of 80 matches the rating was 1.10 or higher (78%), in 10 it was below 0.90. In 80 matches with detailed stats: 49 4Ks and 3 aces. JDFLAG_FAN loses the most ELO on Mirage (−22 ELO, win rate 68%). Things go best in match 1 of the day (+1 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +1 ELO. Last 30 days: 67 matches, win rate 60%, net ELO −18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.