JAWDR8PPING

Estonia
On FACEIT since 2017 297 matches tracked 74 matches in 30 days
ELO ▲ 164
2,230
30-day peak: 2,230
Rank EU
#130,443
Estonia #1,252 in Estonia
Last updated:

How does JAWDR8PPING play?

Rating 1.00 (from 247 matches) K/R 0.71 ADR 76.5 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 247 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.96−0.07 · Ø 1.03 better than 24%
Pistol kills per match 2.6
Knife kills 15 in 297 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 46%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 36x 4K, 3 aces in 215 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.16, ADR +14.0, ELO +264
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Dec 2025 to Aug 2026.

Kills per round (K/R)

0.73
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.62). Right on the average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −161 ELO
33 matches · 39% win rate
On Cache −37 ELO
24 matches · 38% win rate
Between 6:00 and 12:00 +23 ELO, win rate 43%
On Sundays −193 ELO, win rate 38%

JAWDR8PPING loses the most ELO on Inferno: −161 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.07 · Dust 2
  3. Most kills in a match: 34 · Cache
  4. Longest win streak: 6 wins in a row · Train

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient101
58% better than 72%
0.73 better than 43%
80.9 better than 47%
1.01 better than 43%
50% of 419 duels better than 44%
37% of 43 situations better than 45%
Nuke56
46% better than 17%
0.78 better than 61%
78.8 better than 36%
1.09 better than 61%
49% of 208 duels better than 32%
35% of 31 situations better than 39%
Anubis49
51% better than 48%
0.74 right on the average
82.6 better than 59%
1.04 right on the average
45% of 205 duels better than 17%
61% of 23 situations better than 94%
Inferno33
39% better than 8%
0.64 better than 6%
68.4 better than 3%
0.92 better than 10%
49% of 80 duels better than 31%
27% of 11 situations better than 27%
Cache24
38% -
0.69 -
75.4 -
0.92-
38% of 104 duels -
50% of 12 situations -
Dust 212
50% -
0.70 -
71.6 -
1.00-
42% of 36 duels -
43% of 7 situations -
Mirage10
50% -
0.51 -
58.2 -
0.70-
38% of 21 duels -
50% of 2 situations -
Overpass7
29% -
0.48 -
49.0 -
0.75-
23% of 13 duels -
0% of 1 situations -
Train5
60% -
0.43 -
45.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How JAWDR8PPING plays

Across 297 matches JAWDR8PPING averages K/R 0.71 and ADR 76.5; the rating across the 247 rated matches is 1.00. Biggest strength: Utility damage per round at 6.0, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 55% headshots. The strongest map is Ancient with a 58% win rate in 101 matches. In 98 of 247 matches the rating was 1.10 or higher (40%), in 104 it was below 0.90. In 215 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. JAWDR8PPING loses the most ELO on Inferno (−161 ELO, win rate 39%). Things go best on Ancient (+144 ELO, win rate 58%). Match no. 3 of the day goes best: 59% win rate, +103 ELO. Improved over the last three months: K/R +0.12, Rating +0.16, ADR +14.0, ELO +264. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 74 matches, win rate 50%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.