JASONR

USA
FACEIT verified 301 matches tracked 60 matches in 30 days
ELO ▼ 170
2,804
30-day peak: 3,051
Rank NA ▼ 53 places
#517
#273 in US
30 days · before #464 · best #377
Last updated:

How does JASONR play?

Rating 1.06 (from 68 matches) K/R 0.84 ADR 90.5 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 28% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 21%
Player type
Deals serious damage
More damage per round than the level 10 average. Rarely on the AWP.
DamageRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 5%−6 pp better than 30%
K/D 1.17+0.14 better than 86%
Pistol kills per match 3.2 from the last 214
Knife kills 12 in 214 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 85%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 27x 4K, 2 aces in 134 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 45%+10 pp better than 97%
Utility damage per round 5.0+0.9 better than 75%
Enemies flashed per round 0.61+0.31 better than 97%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +8 pp
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.09, ADR −7.4, ELO −87

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.79 (at the start 0.88).

Patterns

From the last 214 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −127 ELO
28 matches · 46% wins
On Mirage −59 ELO
64 matches · 48% wins
Between 12:00 and 18:00 −44 ELO, win rate 48%
On Sundays −84 ELO, win rate 48%

JASONR loses the most ELO in match 4 of the day: −127 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Cache
  2. Longest win streak: 9 wins in a row · Cache
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
48% better than 35%
0.86 better than 92%
94.6 better than 95%
1.06 better than 56%
57% of 337 duels better than 80%
26% of 42 situations better than 16%
Dust 256
64% better than 87%
0.86 better than 91%
92.3 better than 91%
1.10 better than 68%
56% of 204 duels better than 75%
44% of 27 situations better than 68%
Cache29
76% -
0.86 -
90.9 -
1.12-
52% of 167 duels -
44% of 16 situations -
Anubis21
48% better than 36%
0.85 better than 89%
91.9 better than 93%
1.07-
57% of 126 duels better than 80%
57% of 14 situations better than 88%
Ancient19
42% better than 16%
0.81 better than 78%
84.2 better than 64%
1.13-
57% of 74 duels better than 80%
8% of 12 situations better than 3%
Nuke14
50% -
0.75 -
83.8 -
-
64% of 53 duels -
25% of 4 situations -
Inferno11
55% -
0.73 -
80.7 -
0.85-
49% of 51 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JASONR plays

Across 301 matches JASONR averages K/R 0.84 and ADR 90.5; the rating across the 68 rated matches is 1.06. Biggest strength: Utility with impact at 45%. That is better than 97% of players on level 10. On average 18.0 kills per match, 49% of them headshots. The strongest map is Cache with a 76% win rate in 29 matches. In 33 of 68 matches the rating was 1.10 or higher (49%), in 20 it was below 0.90. In 134 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. JASONR loses the most ELO in match 4 of the day (−127 ELO, win rate 46%). Things go best on Dust 2 (+208 ELO, win rate 64%). Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.09, ADR −7.4, ELO −87. Unchanged in recent months: Win rate at 54%. Last 30 days: 60 matches, win rate 45%, ELO balance −86.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.