JASONASTAPIN

Belarus
On FACEIT since 2020 189 matches tracked 57 matches in 30 days
ELO ▲ 99
2,394
30-day peak: 2,394
Rank EU
#78,708
Belarus #1,915 in Belarus
Last updated:

How does JASONASTAPIN play?

Rating 1.01 K/R 0.74 ADR 83.3 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 86%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.99−0.05 · Ø 1.04 better than 30%
Pistol kills per match 3.3
Knife kills 5 in 189 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 34%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 20x 4K, 3 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 75%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 83.6, Win rate at 46%, ELO at 2,394
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −70 ELO
44 matches · 39% win rate
On Dust 2 −56 ELO
44 matches · 36% win rate
On Tuesdays −76 ELO, win rate 29%

JASONASTAPIN loses the most ELO from match 5 of the day: −70 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 32 · Ancient
  3. Recorded match no. 100 · Nuke
  4. Highest rating in a match: 1.88 · Nuke

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
49% better than 37%
0.74 right on the average
82.5 better than 57%
1.00 better than 36%
56% of 388 duels better than 76%
49% of 41 situations better than 79%
Dust 244
36% better than 7%
0.70 better than 27%
81.9 better than 54%
0.93 better than 14%
52% of 261 duels right on the average
32% of 28 situations better than 32%
Nuke23
61% better than 71%
0.77 better than 57%
81.2 better than 50%
1.05 better than 51%
60% of 138 duels better than 85%
33% of 15 situations better than 37%
Ancient19
42% better than 20%
0.80 better than 74%
87.7 better than 76%
1.09 better than 68%
60% of 82 duels better than 90%
33% of 15 situations better than 37%
Anubis10
30% -
0.79 -
90.2 -
1.09-
47% of 43 duels -
27% of 11 situations -
Inferno9
44% -
0.70 -
84.3 -
1.03-
50% of 46 duels -
25% of 8 situations -
Cache3
67% -
0.81 -
83.1 -
1.11-
41% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JASONASTAPIN plays

Across 189 matches JASONASTAPIN averages K/R 0.74, ADR 83.3 and a rating of 1.01. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 74 of 189 matches the rating was 1.10 or higher (39%), in 75 it was below 0.90. In 124 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: November 2026 at 1.14. JASONASTAPIN loses the most ELO from match 5 of the day (−70 ELO, win rate 39%). Things go best on Mirage (+5 ELO, win rate 49%). Match no. 1 of the day goes best: 51% win rate, −42 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 83.6, Win rate at 46%, ELO at 2,394. Last 30 days: 57 matches, win rate 51%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.