JANUSZEK__

Poland
67 matches tracked
Last updated:

How does JANUSZEK__ play?

Rating 0.92 (from 46 matches) K/R 0.68 ADR 74.4 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 46 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 9% normal 0.90 to 1.09 35% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

17% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 17%−22 pp · Ø 39% better than 1%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 25%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 0.92−0.10 · Ø 1.02 better than 16%
Pistol kills per match 2.3
Knife kills 1 in 67 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 35%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 13%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 7x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +79
= Stayed the same
ADR at 73.5, Win rate at 43%
▼ Got worse
K/R −0.04, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
30 matches · 50% win rate
In match 2 of the day +2 ELO
20 matches · 35% win rate

JANUSZEK__ loses the most ELO on Mirage: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Cache
  2. Highest rating in a match: 1.66 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
50% right on the average
0.67 better than 20%
73.6 better than 18%
0.89 better than 9%
50% of 141 duels better than 46%
29% of 21 situations better than 26%
Dust 213
38% -
0.66 -
74.5 -
0.89-
41% of 58 duels -
0% of 2 situations -
Ancient9
22% -
0.59 -
63.7 -
0.89-
43% of 37 duels -
0% of 3 situations -
Cache8
50% -
0.76 -
81.7 -
1.11-
50% of 34 duels -
50% of 4 situations -
Anubis4
75% -
0.86 -
92.4 -
1.06-
48% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JANUSZEK__ plays

Across 67 matches JANUSZEK__ averages K/R 0.68 and ADR 74.4; the rating across the 46 rated matches is 0.92. Biggest strength: Utility damage per round at 5.2, better than 76% of level 9 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 9 players. Averages 15.2 kills per match with 44% headshots. The strongest map is Mirage with a 50% win rate in 30 matches. In 9 of 46 matches the rating was 1.10 or higher (20%), in 21 it was below 0.90. In 46 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. JANUSZEK__ loses the most ELO on Mirage (−25 ELO, win rate 50%). Things go best in match 1 of the day (+1 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +1 ELO. Improved over the last three months: ELO +79. Got weaker: K/R −0.04, Headshots −3 pp. Unchanged in recent months: ADR at 73.5, Win rate at 43%. Last 30 days: 5 matches, win rate 40%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.