JANUSZEK__
How does JANUSZEK__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 1,691 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Weakness17% of 1v1s won and so well below the average (39%).
Weapons and aim
Weakness0.92 K/D and so clearly below the average (1.02).
Impact
Weakness1.8 MVPs per match and so well below the average (2.3).
Utility and deaths
Average0.41 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.96.
Damage per round (ADR)
Best month: August 2026 with 76.6. Last 3 months: 73.5 (at the start 76.5). Clearly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 43% (at the start 46%). Well below the average (49%).
Matches won (win rate)
Best month: September 2026 with 50%. Last 3 months unchanged at 43%. Well below the average (52%).
Best month: October 2026 with 1,916. Last 3 months: 1,864 (at the start 1,785).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 13%.
Patterns
From the last 67 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
JANUSZEK__ loses the most ELO on Mirage: −25 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Cache
- Highest rating in a match: 1.66 · Mirage
- Longest win streak: 3 wins in a row · Mirage
Maps in detail
from the last 67 matchesCompared with players on the same level who have at least 15 matches on the map.
How JANUSZEK__ plays
Across 67 matches JANUSZEK__ averages K/R 0.68 and ADR 74.4; the rating across the 46 rated matches is 0.92. Biggest strength: Utility damage per round at 5.2, better than 76% of level 9 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 9 players. Averages 15.2 kills per match with 44% headshots. The strongest map is Mirage with a 50% win rate in 30 matches. In 9 of 46 matches the rating was 1.10 or higher (20%), in 21 it was below 0.90. In 46 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. JANUSZEK__ loses the most ELO on Mirage (−25 ELO, win rate 50%). Things go best in match 1 of the day (+1 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +1 ELO. Improved over the last three months: ELO +79. Got weaker: K/R −0.04, Headshots −3 pp. Unchanged in recent months: ADR at 73.5, Win rate at 43%. Last 30 days: 5 matches, win rate 40%, net ELO −53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.