JANSENb0b

PS
251 matches tracked 44 matches in 30 days
ELO ▲ 245
3,670
30-day peak: 3,670
Rank EU ▲ 225 places
#471
PS #2 in PS
30 days · prev. #696 · best #467
Last updated:

How does JANSENb0b play?

Rating 1.07 (from 190 matches) K/R 0.71 ADR 74.8 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 190 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (12%).

Rounds with first kill 5%−7 pp · Ø 12% better than 1%
Opening duels won 51%−3 pp · Ø 54% better than 20%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 31%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 37%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so right on the average (52%).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 1%−13 pp · Ø 14% better than 6%
K/D 1.15+0.04 · Ø 1.11 better than 45%
Pistol kills per match 2.7 from the last 195
Knife kills 9 in 195 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so well below the average (14.4%).

2K rounds 11.8%−2.6 pp · Ø 14.4% better than 3%
3K rounds 3.5%−1.0 pp · Ø 4.5% better than 8%
MVPs per match 2.1−0.5 · Ø 2.6 better than 5%
4Ks and aces 10x 4K, 2 aces in 114 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 83%
Enemies flashed per round 0.34−0.01 · Ø 0.35 better than 48%
Deaths per round 62%−8 pp · Ø 70% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +11 pp, Win rate +3 pp, ELO +238
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −5.6

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.78).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
50 matches · 48% win rate
On Dust 2 −12 ELO
24 matches · 67% win rate
On Mondays +8 ELO, win rate 40%

JANSENb0b loses the most ELO on Ancient: −53 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 2.55 · Anubis

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
48% better than 19%
0.74 better than 22%
78.9 better than 18%
1.04 better than 24%
55% of 108 duels better than 55%
38% of 34 situations better than 47%
Anubis37
59% better than 53%
0.68 better than 6%
72.8 better than 3%
1.03 better than 20%
50% of 76 duels better than 25%
32% of 31 situations better than 31%
Cache37
62% -
0.74 -
78.1 -
1.10-
53% of 88 duels -
32% of 22 situations -
Mirage32
66% better than 82%
0.71 better than 11%
70.1 better than 1%
1.08 better than 29%
44% of 55 duels better than 4%
50% of 24 situations better than 81%
Dust 224
67% better than 80%
0.70 better than 11%
71.3 better than 2%
1.08 better than 30%
46% of 46 duels better than 10%
47% of 15 situations better than 69%
Inferno7
71% -
0.76 -
74.9 -
1.21-
58% of 12 duels -
80% of 5 situations -
Nuke5
60% -
0.67 -
71.9 -
1.03-
44% of 9 duels -
22% of 9 situations -
Overpass3
100% -
0.82 -
84.4 -
1.29-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JANSENb0b plays

Across 251 matches JANSENb0b averages K/R 0.71 and ADR 74.8; the rating across the 190 rated matches is 1.07. Biggest strength: Deaths per round at just 62% (lower is better), better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 3,500+ ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 67% win rate in 24 matches. In 82 of 190 matches the rating was 1.10 or higher (43%), in 59 it was below 0.90. In 114 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. JANSENb0b loses the most ELO on Ancient (−53 ELO, win rate 48%). Things go best on Mirage (+200 ELO, win rate 66%). Match no. 4 of the day goes best: 65% win rate, +189 ELO. Improved over the last three months: Headshots +11 pp, Win rate +3 pp, ELO +238. Got weaker: K/R −0.06, Rating −0.10, ADR −5.6. Last 30 days: 44 matches, win rate 64%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.