JANM_Soul
Name history of JANM_Soul
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,171 players in this group, each player over up to their last 100 matches.
Opening
Strength65% of opening duels won and so well above the average (50%).
Clutch
Strength53% of 1v1s won and so well above the average (37%).
Weapons and aim
Strength1.31 K/D and so well above the average (0.98).
Impact
StrengthExactly 3 kills in 6.4% of rounds and so well above the average (3.7%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageOct to Nov 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 1.00. Last 3 months: 0.94 (at the start 0.85). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: November 2026 with 1.44. Last 3 months: 1.33 (at the start 1.20). Well above the average (0.99).
Damage per round (ADR)
Best month: November 2026 with 99.3. Last 3 months: 95.4 (at the start 82.7). Well above the average (78.9).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 52% (at the start 58%). Well above the average (45%).
Matches won (win rate)
Best month: November 2026 with 58%. Last 3 months: 52% (at the start 50%). Slightly above the average (50%).
Best month: October 2026 with 1,386.
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: November 2026 with 62%.
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 2.15 · Anubis
- Most kills in a match: 38 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How JANM_Soul plays
Across 41 matches JANM_Soul averages K/R 0.89, ADR 89.0 and a rating of 1.26. Biggest strength: Rating at 1.26, better than 99% of level 6 players. Averages 20.8 kills per match with 55% headshots. In 28 of 41 matches the rating was 1.10 or higher (68%), in 9 it was below 0.90. In 21 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: November 2026 at 1.44. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +12.7. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 20 matches, win rate 55%, net ELO +60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.