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JAMKINDAR

Australia
On FACEIT since 2015 251 matches tracked 26 matches in 30 days
ELO ▲ 105
2,475
30-day peak: 2,475
Rank OCE ▲ 49 places
#324
Australia #276 in Australia
30 days · prev. #373 · best #322
Last updated:

How does JAMKINDAR play?

Rating 1.02 (from 198 matches) K/R 0.73 ADR 81.7 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 198 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just below the average (51%).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.0 from the last 225

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 59%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.2−0.2 · Ø 2.4 better than 35%
4Ks and aces 19x 4K, 2 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 34%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 33%
Deaths per round 71%−1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08, Headshots +2 pp, Win rate +8 pp, ELO +118
= Stayed the same
K/R at 0.74, ADR at 82.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −124 ELO
62 matches · 39% win rate
On Mirage −62 ELO
63 matches · 43% win rate
On Tuesdays −97 ELO, win rate 32%

JAMKINDAR loses the most ELO in match 2 of the day: −124 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.12 · Ancient
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
49% better than 37%
0.75 better than 57%
83.8 better than 66%
1.06 better than 59%
52% of 223 duels better than 55%
43% of 46 situations better than 65%
Mirage63
43% better than 19%
0.69 better than 25%
77.5 better than 31%
0.94 better than 18%
52% of 213 duels better than 54%
39% of 28 situations better than 52%
Ancient31
52% better than 46%
0.80 better than 74%
89.7 better than 84%
1.10 better than 70%
64% of 132 duels better than 96%
33% of 18 situations better than 36%
Anubis25
48% better than 36%
0.70 better than 26%
80.2 better than 44%
0.92 better than 13%
41% of 82 duels better than 6%
27% of 15 situations better than 23%
Nuke16
38% better than 5%
0.69 better than 27%
78.7 better than 44%
1.02-
56% of 41 duels better than 67%
57% of 7 situations better than 88%
Cache14
50% -
0.74 -
76.4 -
1.06-
51% of 67 duels -
29% of 7 situations -
Inferno7
57% -
0.80 -
83.3 -
1.12-
57% of 23 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JAMKINDAR plays

Across 251 matches JAMKINDAR averages K/R 0.73 and ADR 81.7; the rating across the 198 rated matches is 1.02. Biggest strength: Opening duels won at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Ancient with a 52% win rate in 31 matches. In 77 of 198 matches the rating was 1.10 or higher (39%), in 78 it was below 0.90. In 125 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. JAMKINDAR loses the most ELO in match 2 of the day (−124 ELO, win rate 39%). Things go best on Anubis (+125 ELO, win rate 48%). From match no. 5 of the day on, things go best: 56% win rate, +106 ELO. Improved over the last three months: Rating +0.08, Headshots +2 pp, Win rate +8 pp, ELO +118. Unchanged in recent months: K/R at 0.74, ADR at 82.9. Last 30 days: 26 matches, win rate 58%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.