JAKARY-

Australia
144 matches tracked 11 matches in 30 days
ELO ▼ 85
1,870
30-day peak: 2,008
Rank OCE ▼ 162 places
#1,670
30 days · prev. #1,508 · best #1,185
Last updated:

How does JAKARY- play?

Rating 0.94 K/R 0.67 ADR 76.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.92−0.09 · Ø 1.01 better than 18%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 19%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 22%
4Ks and aces 16x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 45%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +263
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.12, ADR −7.2

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.73).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −75 ELO
23 matches · 57% win rate
From match 5 of the day −64 ELO
30 matches · 47% win rate
Between 6:00 and 12:00 −46 ELO, win rate 49%

JAKARY- loses the most ELO on Inferno: −75 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.89 · Mirage
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
61% better than 86%
0.71 better than 43%
80.6 better than 56%
0.97 better than 36%
56% of 179 duels better than 79%
69% of 13 situations better than 98%
Dust 236
47% better than 34%
0.63 better than 8%
72.5 better than 12%
0.87 better than 8%
39% of 162 duels better than 5%
29% of 17 situations better than 23%
Inferno23
57% better than 64%
0.64 better than 15%
74.0 better than 21%
0.88 better than 10%
48% of 114 duels better than 32%
29% of 14 situations better than 25%
Cache22
55% -
0.68 -
78.9 -
0.98-
50% of 76 duels -
36% of 11 situations -
Ancient14
57% -
0.74 -
82.3 -
1.05-
51% of 41 duels -
40% of 5 situations -
Anubis3
33% -
0.58 -
60.7 -
0.69-
25% of 12 duels -
-
Nuke3
67% -
0.79 -
75.5 -
1.11-
25% of 8 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JAKARY- plays

Across 143 matches JAKARY- averages K/R 0.67, ADR 76.8 and a rating of 0.94. Biggest strength: Utility hit rate at 39%, better than 77% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 19% of level 9 players. Averages 14.7 kills per match with 48% headshots. The strongest map is Mirage with a 61% win rate in 41 matches. In 41 of 143 matches the rating was 1.10 or higher (29%), in 68 it was below 0.90. In 113 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. JAKARY- loses the most ELO on Inferno (−75 ELO, win rate 57%). Things go best on Cache (+50 ELO, win rate 55%). Match no. 2 of the day goes best: 67% win rate, +40 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +263. Got weaker: K/R −0.09, Rating −0.12, ADR −7.2. Last 30 days: 11 matches, win rate 55%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.