JAKARY-
Name history of JAKARY-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 1,630 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.92 K/D and so slightly below the average (1.01).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02. Last 3 months: 0.89 (at the start 1.01). Well below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 83.6. Last 3 months: 73.8 (at the start 81.0). Clearly below the average (79.9).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 49% (at the start 47%). Just above the average (48%).
Matches won (win rate)
Best month: July 2026 with 61%. Last 3 months: 56% (at the start 53%). Clearly above the average (51%).
Best month: October 2026 with 2,008. Last 3 months: 1,806 (at the start 1,543).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 143 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
JAKARY- loses the most ELO on Inferno: −75 ELO, 57% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 1.89 · Mirage
- Most kills in a match: 34 · Inferno
Maps in detail
from the last 143 matchesCompared with players on the same level who have at least 15 matches on the map.
How JAKARY- plays
Across 143 matches JAKARY- averages K/R 0.67, ADR 76.8 and a rating of 0.94. Biggest strength: Utility hit rate at 39%, better than 77% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 19% of level 9 players. Averages 14.7 kills per match with 48% headshots. The strongest map is Mirage with a 61% win rate in 41 matches. In 41 of 143 matches the rating was 1.10 or higher (29%), in 68 it was below 0.90. In 113 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. JAKARY- loses the most ELO on Inferno (−75 ELO, win rate 57%). Things go best on Cache (+50 ELO, win rate 55%). Match no. 2 of the day goes best: 67% win rate, +40 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +263. Got weaker: K/R −0.09, Rating −0.12, ADR −7.2. Last 30 days: 11 matches, win rate 55%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.