JAJKI992

LK
On FACEIT since 2023 127 matches tracked
Last updated:

How does JAJKI992 play?

Rating 1.12 (from 112 matches) K/R 0.80 ADR 84.5 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+7 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 17%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.19+0.19 · Ø 1.00 better than 90%
Pistol kills per match 3.1
Knife kills 6 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.1%).

2K rounds 16.2%+3.1 pp · Ø 13.1% better than 95%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 72%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 10x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 23%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.81, Rating at 1.13, ADR at 85.0, ELO at 2,453
▼ Got worse
Win rate −15 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.72).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +60 ELO
20 matches · 50% win rate
Between 18:00 and 24:00 −14 ELO, win rate 49%

JAJKI992 loses the most ELO from match 5 of the day: +60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.04 · Mirage
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
56% better than 65%
0.78 better than 67%
82.1 better than 56%
1.10 better than 71%
56% of 148 duels better than 75%
28% of 18 situations better than 20%
Ancient29
69% better than 95%
0.85 better than 88%
88.2 better than 82%
1.17 better than 87%
58% of 144 duels better than 83%
59% of 27 situations better than 91%
Anubis25
48% better than 36%
0.74 right on the average
79.5 better than 41%
1.05 better than 54%
60% of 100 duels better than 89%
29% of 14 situations better than 23%
Inferno17
41% better than 13%
0.86 better than 88%
86.4 better than 69%
1.16-
52% of 62 duels better than 38%
14% of 7 situations better than 7%
Dust 212
58% -
0.86 -
93.6 -
1.12-
63% of 46 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JAJKI992 plays

Across 127 matches JAJKI992 averages K/R 0.80 and ADR 84.5; the rating across the 112 rated matches is 1.12. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Ancient with a 69% win rate in 29 matches. In 59 of 112 matches the rating was 1.10 or higher (53%), in 37 it was below 0.90. In 59 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. JAJKI992 loses the most ELO from match 5 of the day (+60 ELO, win rate 50%). Things go best on Ancient (+95 ELO, win rate 69%). Match no. 3 of the day goes best: 74% win rate, +30 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −15 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.13, ADR at 85.0, ELO at 2,453.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.