JAI_HIND

USA
50 matches tracked
Last updated:

How does JAI_HIND play?

K/R 0.78 ADR 83.5 from 50 matches
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 7

Compared with 955 players in this group, each player over up to their last 100 matches.

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (46%).

Headshot rate 61%+15 pp · Ø 46% better than 98%
K/D 1.10+0.12 · Ø 0.98 better than 86%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

MVPs per match 2.4+0.2 · Ø 2.2 better than 75%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Deaths per round 70%−3 pp · Ø 73% better than 82%

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
20 matches · 50% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 45%

JAI_HIND loses the most ELO from match 5 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
43% -
0.72 -
77.5 -
-
-
-
Ancient13
62% -
0.83 -
89.5 -
-
-
-
Mirage13
54% -
0.80 -
82.9 -
-
-
-
Anubis4
75% -
0.74 -
84.1 -
-
-
-
Nuke3
100% -
0.87 -
93.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How JAI_HIND plays

Biggest strength: Headshot rate at 61%, better than 98% of level 7 players. Averages 16.8 kills per match with 61% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. JAI_HIND loses the most ELO from match 5 of the day (±0 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.